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Sandstorm

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Sandstorm last won the day on April 25

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  • Birthday 12/15/1995

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  1. Some of the fixes/smaller misc. changes were applied in the last ninja log, but as always I'll include them here! Divination changes Enriched Wisps will no longer spawn randomly after a regular Wisp has disappeared; You can now empower any of the available Energy Rifts around the world with Chronicle Fragments collected while harvesting Wisps; When a rift has reached 100% charge it'll burst out an energy wave that'll grant all nearby players 10 minutes of the new Memory Overflow effect, as well as spawn an Enriched Wisp somewhere close to the rift itself; Rift charges will be saved throughout server restarts, and the maximum amount of charge required is halved from the actual RS value; Memory Overflow: +10% crit chance when siphoning springs; +5% XP and +1% energy when depositing memories; Protean Memories: You will now have to take the memories to any of the available Energy Rifts in-game to start using them, the EXP will scale off of the Rift's nearby Wisp levels. EXP also increases with unlocked Boon effect (+10% EXP); Boons will now properly increase your EXP and energy amount given when converting memories at a rift; A Chronicle Fragment will become Enhanced if you catch it within 6 seconds of it spawning (automatically becomes enriched when using Spirit Attraction potions); Corrected the Hunter EXP given from capturing a Chronicle Fragment (from yourLevel*2 to yourLevel*10 (as stated on the Wiki)); If the Chronicle Fragment is not caught within 15 seconds, it will be up for grabs for all other players in the area for an additional 15 seconds; Having the full Elder Divination outfit equipped will yield a 7% chance to spawn 2x Chronicle Fragments and automatically capture them (which is basically 2x enhanced chronicles); Added all the missing right-click options on Divine Energy outfits (except re-colours); Raksha, the Shadow Colossus You can now enter the Orthen Oubliette, where Raksha resides. Added all objects, Music track, NPC's and dialogues related to the area; Added the full Raksha fight itself, with all of cool voice-overs, dialogues, animations, drops, etc.; Raksha can be fought solo, or with a friend. His HP and mechanics will scale/change depending on the amount of players in the fight; Added Raksha to the Reaper Task pool as well as the Final Boss title requirements, new Collection log section, new War's Retreat Hiscores entry, new portal destinations from Prifddinas Combat portal and War's Retreat portals (as well as the featured boss portal); Raksha's main drops are the Tier 80 power boots: Laceration, Blast Diffusion and Fleeting (each for their own combat style); There's also another rare drop obtainable - the Shadow Spike, which is used to upgrade all 3 of the previously mentioned boots from Tier 80 to Tier 90, which also increases their passive effect strengths; Laceration boots (Melee): Grants a 5% (10% enhanced) chance to bleed your current target for 25% (30% enhanced) of your maximum hit as damage over-time; Blast Diffusion boots (Magic): Grants a +5% (10% enhanced) critical strike chance while using Magic; Fleeting boots (Ranged): Increases ranged accuracy by 5% (10% enhanced); New Boss pet: Raklette. Unlockable by obtaining a Broken Shackle as an item drop; New Title: 'the Shackled', obtainable by completing Raksha's Boss Collection log; Combat - bleeds Added a new 'bleed' type effect; Having the Champion's ring equipped will increase your Melee Critical Strike chance by 10% on your target if they're currently under the bleed effect; Added an additional passive effect to the (Enhanced) Gloves of Passage that increases the Bleed Effect's damage by 20% (25% for enhanced); The Masterwork Spear of Annihilation will extend any bleed effect's over-time effect by 50%; The Ek-ZekKil's Igneous Cleave special attacks bleed damage will now get affected by the Masterwork Spear of Annihilation and the Gloves of Passage; Miscellaneous You can now enter the Main Hall of Guthix's ruins to grab yourself the Shard of Blade for the Abyssal Relic unlock; Added sound effects to the War's Retreat Boss Hiscores interface, and made it so that the search bars properly close; Added a confirmation screen when releasing more than 1 animal item that have the 'release all' option on them; Players on game-modes that CAN trade can no longer extend portables placed down by players on game-modes that CANNOT trade; Made a simple custom interface to hold all War's Retreat/Prifddinas Combat/Prifddinas Skill - Portals. The interface should now have enough 'slots' for all of the teleports we currently have. Also added GUI interaction sound effects; You can now properly navigate the Chamber's of Guthix via dialogue options (same as on RS); Added the 'Convert' option on: Protean Protean and Protean essence; Added Protean Shakes to Squeal of Fortune. These proteans can be used to train Herblore similarly to how other Protean items work; The Nurse at home will now restore all of your stats (if their below their original levels); Added 2 more possible rows for the effect overlay interface while on resize-able screen mode; Fixes Fixed an issue with the Kiln mini-game not letting players properly finish the NPC's dialogue; Bonfire's warmth effect will no longer stack time on itself, it'll now simply refresh the active timer if one exists; Sorted an issue with not being able to do Cooking while in Dungeoneering; Fixed an issue with the Teleportation Devices on Anachronia not being able to be unlocked on some ocasions; Fixed an issue with the Inventors Workbench not allowing some items to be made due to a small oversight on my part; A statue in Anachronia now has its correct dialogue message attached; Animal Paddocks in your Player-owned Farm's will now once again function as intended; Fixed an issue when claiming vote rewards and the player 'disappears'; Fixed an issue where ammunition would not properly drop on the ground when one's not wearing an Ava's type device; Added a fail-safe to the World Task system to cancel itself when there's an error. It'll log the error for me and stop the action properly for the player; Added the missing Spring Cleaner to the Inventor's workbench device creation; Added some missing Archaeology Chronote rewards for completing full collections; Fixed an issue with not being able to spawn another Mogre after defeating one already spawned by you; The Giant Mimic instance is now a safe death for Hardcore Ironman; You can now travel the Agility shortcuts from/to Muspah's from/to Elder Wisp colony; The World Map should no longer add a tile marker when closing the World Map for the second time, the marker should only appear when double-clicking on a single pixel; Fixed an issue with Ezreal's shop preventing players from buying the Archaeologist's outfit; Corrected the Spirit Attraction potions timer from 6 minutes to 15 minutes (30 minutes with the Herbivore perk) as stated on the Wiki. Store I've re-worked our store page to now use PayPal's v2 REST API; With this change I've purged all of the database entries for top contributors; After a successful payment you'll get redirected to our 'success' page, which will show the relevant payment information, as well as the payment processing being real-time (refreshing current 'status' every few seconds). The store sale of 25% off will last for a few more days! Being ' a little short' this month would be an understatement, we'd really appreciate any support - Media-
  2. Decided to push a little hot-fix for all the found issues post update #142 before I commit myself to completing Raksha (which I have started, and as of now you can enter the dungeon but not start the fight ) Misc. fixes Fixed an issue with the Kiln mini-game not letting players properly finish the NPC's dialogue; Bonfire's warmth effect will no longer stack time on itself, it'll now simply refresh the active timer if one exists; Sorted an issue with not being able to do Cooking while in Dungeoneering; Fixed an issue with the Teleportation Devices on Anachronia not being able to be unlocked on some ocasions; Fixed an issue with the Inventors Workbench not allowing some items to be made due to a small oversight on my part; A statue in Anachronia now has its correct dialogue message attached; Animal Paddocks in your Player-owned Farm's will now once again function as intended; Fixed an issue when claiming vote rewards and the player 'disappears'; You can now enter the Main Hall of Guthix's ruins to grab yourself the Shard of Blade for the Abyssal Relic unlock; Fixed an issue where ammunition would not properly drop on the ground when one's not wearing an Ava's type device; Added a fail-safe to the World Task system to cancel itself when there's an error. It'll log the error for me and stop the action properly for the player; Added the missing Spring Cleaner to the Inventor's workbench device creation.
  3. Anachronia The Base Camp will now, by default, look upgraded to its maximum level across all sections of the camp; Added these missing shops: Gem Shop, Survival Shop, Weapon Shop, Irwinsson's Hunter Supplies, Armour Shop; Added the Spa and all of its effects, it'll have to be unlocked with 15M coins. You'll get an extra 10% Agility EXP on Anachronia, plus the 3 effects of bathing in each: Salt-water spring: unlimited run energy for 30 minutes; Thermal bath: poison immunity for 30 minutes AND boosts maximum hitpoints by 3% for 60 minutes; Mud bath: boosts Hunter level by 15%; Archaeology - Anachronia Added full dialogues to: Mr Mordaut, General Store Assistant, Giles, Sharrigan, Professor Alfredo (and his other variants after Mysteries), Associate Colette, Spa Owner and miscellaneous Archaeologist dialogue fillers; You can now enter the Nodon Hibernatorium Excavation site, located in the ruins just North-East'ish of Anachronia Campus. This site consists of 2 new excavation hotspots: Dragonkin Remains (level 70), and Orthen Rubble (level 90); You can now enter the Crypt of Varanus Excavation site, located in the ruins North-West'ish of Anachronia Campus. This site consists of 3 new excavation hotspots: Varanusaur Remains (level 90), Dragonkin Reliquary (level 96), and Dragonkin Coffin (level 99). This site also contains 2 material caches: Compass Rose (level 90) and Felt (level 90); You can now enter the Observation Outpost Excavation site, located in the ruins North-East'ish of Anachronia Campus. This site consists of 2 new excavation hotspots: Autopsy table (level 101), and Experiment workbench (level 102). This site also contains 2 material caches: Felt (level 90) and Dragon Metal (level 96); You can now enter the Moksha Ritual site (after completing the Observation Outposts mystery), located in the ruins South of Anachronia Campus. This site consists of 2 new excavation hotspots: Aughra remains (level 106), and Moksha device (level 108). This site also contains 2 material caches: Carbon black (level 99) and Orgone (level 99); You can now enter the Xolo City Excavation site, located in the ruins South-East of Anachronia Campus (near Laniakea's outpost). This site consists of 3 new excavation hotspots: Xolo mine (level 113), Xolo remains (level 119), and Saurthen debri (level 120). This site also contains 2 new material caches: Dragon metal (level 96) and Orgone (level 99); All excavation sites are now populated with NPC spawns and dialogues, most objects have been given a functionality, areas now have music tracks, and most mysteries are functional; Occasionally, while excavating on Anachronia, you'll find Rex Skeleton fragments. These can be added to the Rex Skeleton in the Base Camp to help reconstruct it, a total of 100 fragments (total from all players) are needed to fully build it. Once built, it activates for 65 minutes and grants everyone on Anachronia a drop-rate boost for various activities, as well as a +25% increased EXP on the island for these skills: Fletching, Firemaking, Mining, Fishing, Woodcutting, Slayer, Agility, Archaeology and Hunter; You can now unlock the Orthen teleportation devices located at each of the new sites on Anachronia for quick navigation around the island; Added an 'Orthen Digsite' teleport option to the Velheim TP Menu under the Archaeology section; Archaeology - General You can now discover and decipher the theoretical blueprints in Howl's Workshop with level 118 Archaeology to learn how to make a few new nifty gadgets for Archaeology (described below); Added chat-box messages to let the player know what they're missing when trying to go up to Howl's Workshop; Added ALL journal page lore in read-able book forms (a total of 194 'books'). More about books down below; You can now access the Underwater Cave at the Everlight digsite. All mysteries, excavations, objects, etc. have been added to the area; You can now fully restore the Statue of Padosan in the Everlight digsite; Added a brand new custom interface to the Dig Sites Map table at the Archaeology Guild; Added a brand new custom interface to the Relic Power management system (Archaeology Monolith); 'Disabled' Mysteries that have not been coded, they will no longer appear when reading your Archaeology Journal; Added a custom sound effect when uncovering new mysteries; Fixed the broken relic sprites that appeared next to their item names; Archaeology - New Relics: Blessing of Het (level 74): hitpoints healed from consuming most food and potions increase by 10%. Item location: Icthlarin NPC at Eye of Het; Divine Conversion (level 98): Convert their entire inventory of divination memories when using a divination rift. Item location: Manufacture at an Inventor's workbench; Abyssal Link (level 111): teleport spells from all Magic spellbooks no longer require runes, but award no Magic experience. Item location: Manufacture at an Inventor's workbench; Conservation of Energy (level 118): regain 10% of your special attack percentage after using a special attack.Item location: Manufacture at an Inventor's workbench; Bait and Switch (level 99): fish that have a cooked variant caught via the Fishing skill will be automatically cooked upon being caught. Item location: Offer Bob the cat a Death Mask; Flow State (level 102): 20% increase to Archaeology excavation precision (at the expense of receiving no soil). Item location: start by picking up a tablet from the lectern in Observation Outpost Excavation site; Heightened Senses (level 105): maximum special attack is increased by 10%. Item location: complete 'The Everlight' mystery; Death Note (level 108): all guaranteed bone and ash drops are noted. Item location: complete Dragonkin III collection; Invention Added a brand new interface for Manufacturing Invention items; Manufacturing now correctly requires the Invention level needed as well as any extra skill levels (if any); Added the 3 new Archaeology associated items to the Manufacturing list; New device: Urn Enhancer (level 24); while the enhancer is in your inventory, each urn teleported will grant 25% extra experience at a cost of 20 charges; New device: Lightbulb hat (level 87); acts as a light source. The cave goblin wire needed for this device can be obtained by pick-pocketing Cave Goblins in Dorgeshuun. It can be stored in the Magic Wardrobe of a player-owned house; New device: Spirit tree re-rooter (level 92); a portable Spirit Tree with 10 charges. Can be equipped in the pocket slot; New device: Portable fairy ring (level 94); a portable Fairy Ring with 10 charges. Can be equipped in the pocket slot; New cosmetic: Energy barrel (level 98); a cosmetic item worn on the back; Miscellaneous Added a modular 'Book' system that'll automatically create book items and their information by simply supplying text and the 'book item ID'. Added animations and sound effects for each of the books steps and interactions; With the book system in place, I went ahead and added most non-quest books into the game for a total of 180 with tens of thousands of lines of text; Added a new, custom, interface for creating items. This is a dynamic system that'll replace the chat-box item selection interface. I'll slowly be moving over the old system across server to the new system. The interface also remembers your last selected item, and pressing the 'Spacebar' key on your keyboard will send you to the next step to start creating it (double-tapping Space essentially auto-starts the process); Moved glassblowing to the new creation interface, and added some missing items to it; Moved the pottery and urns to the new creation interface, and fixed a few issues with the old system such as missing the ring mould for clay ring and incorrect level requirements; Moved Construction flatpack making to the new creation interface. Protean planks will no longer be integrated into the regular creation action, instead, they'll use their own 60-cycle action with no items generated as it is on RuneScape; Moved Divination weaving and transmuting actions to the new creation interface. Improved on some of the action code to now correctly check for inventory space based on the ingredients and produced item definitions; Added Bob the cats and Unferth's dialogue located in Burthorpe. You can now purchase a Mouse Toy from Bob; Replaced Divine Spirit, Fire Spirit, Impling, Butterfly, Chronicle Fragment, etc. type NPC appearance sound to a more appropriate one; Updated the Spirit Tree teleport animations to the new RS3 ones; Added an animation and graphic when getting resurrected by the Daemonheim aura inside Dungeoneering; Fixes Weapon poison, combat aura and combat Invention perk effects will no longer trigger on hits other than base combat triangle types, meaning they'll no longer trigger with themselves (ie. a weapon poison hit can no longer trigger another weapon poison hit); Guthixian Butterflies now work as intended in the Spring Festival area; The 'Bonfire' warmth hitpoints boosting effect will no longer get removed on death; Barbarians in the Barbarian village now have their combat animations and sound effects; Amulet of the Forsaken will now correctly trigger the Collection log update; Farming spot Tree's may now once again be chopped down as intended; Falconry kebbits will now work for the Hunter daily challenge; Corrected a few staircases at the Gnome Stronghold, and added a few missing shortcuts; Ultimate Ironmen may no longer bank their Cow drops with Beefy Bill, though the Achievement Diary will still update when they try to do so. - Media
  4. Top Voters: @Bobo 4 Ever with 330 votes, @V3n0m with 322 votes, @Lightalinea with 319 votes, @GustavoLima with 309 votes, and @Brazil with 303 votes. With a total of: 16,092 votes! Each of them will receive a Christmas Cracker in-game, congratulations and thank you! Top Donors: Forsakendays, E-123 Omega, Sonic, M0d Feet, and Horn As Fck. We will keep repeating this every month - we are forever grateful to everyone who has supported Velheim this month, and for the months to come whether it be monitary, by voting, or just by being here and supporting what my Staff Team and I do. Without you, the players, we wouldn't be where we are today, we wouldn't be have gotten this far. It's thanks to you that I can invest into advertisements, pay off the servers' expenses, and put those contributions straight back into the server. So again, a HUGE thank you - to everyone. Sincerely, ~The Staff Team.
  5. Sushi's cute Welcome to the forum side of Velheim friend!
  6. Easter Event The Spring Festival is back, located just South of the Archaeology guild; Participate in carving icons for Crafting/Fletching EXP, brewing cauldrons for Herblore/Cooking EXP, or dancing around the stone for Agility EXP. These activities are very AFK'able; You'll also earn Spring Tokens which you can exchange for rewards at the Easter Bunny; The Easter Bunny will require you to complete the 2009 Easter Quest before participating in any activities. Talk to him, and jump in the hole to start (previous year completions have been reset); After completing the Quest, you'll also receive a +20% EXP bonus while in the Festival area; Every so often a Guthixian Butterfly will spawn while training in the area. These will grant EXP in your lowest skill, following the Tears of Guthix EXP formula. Only 15 butterflies per day can be captured; Anachronia Added Ancient Zygomites all around the island of Anachronia, a total of 60. Pulling 20 of them will reward you a totem of treasure base, 40 pulls will yield a totem of navigation middle, and 60 pulls will give you a totem of auras top; Updated Alpheus's and Eliza's dialogues to now match RS3. You'll be able to receive a 'Totem bag' item from them; Added the Totem Bag functionality, with a brand new interface. The bag stores totem pieces and complete totems to save inventory and bank space; Full Totems can be made out of 3 parts, here's how to get them and what they do: Totem of Treasure: Top: Hunter on Anachronia; Middle: Anachronia Agility course; Base: pull 20 ancient zygomites; Effect: Reduces the number of steps required to complete a clue scroll by one; Totem of Navigation: Top: Found in rubble east of Laniakea; Middle: pull 40 ancient zygomites; Base: Complete an overgrown idol on Anachronia; Effect: Reduces the duration of voyages from player-owned port by 15%; Totem of Crystal: Top: Anachronia Agility course; Middle: Found in rubble South of Feral Dinosaurs; Base: Herby Werby reward shop; Effect: Reduces elven clan lock-out period while pickpocketing by 25%; Totem of the Abyss: Top: Herby Werby reward shop; Middle: Hunter on Anachronia; Base: Found in rubble North of Yellow Salamanders; Effect: Allows teleportation to itself when using the Lodestone network; Totem of Intimidation: Top: Found in rubble North-Eastern part of Anachronia; Middle: Talk to Laniakea about rewards; Base: Rare drop from Anachronia Slayer monsters; Effect: Allows skipping the kill count requirement to access God Wars Dungeon 1 and 2 Bosses; Totem of Summoning: Top: Anachronia Agility course; Middle: Rare drop from Anachronia Slayer monsters; Base: Hunter on Anachronia; Effect: Increases the duration of summoned familiars by 16 minutes; Totem of Auras: Top: pull 60 ancient zygomites; Middle: Rare drop from Anachronia Slayer monsters; Base: Anachronia Agility course; Effect: Reduces the cooldown of auras by 15%; Totem of Remototem: Top: Selling animals at Ranch out of Time; Middle: Mining on Anachronia; Base: Herby Werby reward shop; Effect: Remotely charge all other totems from the base camp; There are 3 locations scattered around Anachronia you can add a totem to, once added the totem's effect will stay active forever; Added the Slayer Helmet Stand in the Slayer Lodge section of Anachronia. This stand will have to be unlocked initially with 25M coins, after which you'll be able to put any Slayer Helmet you own on it. The stand will grant you that Slayer Helmet's passive effects without having it equipped; Burthorpe Added dialogues and functionality to the Magic store NPC's; Corrected a few staircases; The Pompous Merchant will no longer open the Gnomekeeper's Armoury shop; Herby Werby The full Herby Werby distraction and diversion has been added; Help Zygomites on Anachronia to praise the Sun by removing healthy herbs they're trying to burn, and burn corrupted ones; This activity will grant you Herblore and Firemaking EXP; Up to 100 Spirit points can be earned daily, scaling up with donator ranks. Donator ranks will have an increased daily point capacity, but EXP will not be gained when 100 points have been acquired; Added the Ancient Zygomite's full dialogue and rewards shop; The point cap can be reset using the Daily D&D reset token; Overgrown Idols Added the full Woodcutting action: Overgrown Idols, requiring level 81 Woodcutting to participate; These can be found on Karamja and Anachronia, 2 in each location; Once the middle Idol has been cleared the whole thing will respawn in 2 minutes; For participating in an Idol clear you'll be able to receive one of the five new random boosts for Woodcutting: Double cutting rate, 10% increase to woodcutting success chance, 10% chance to get double logs, +5% XP boost, or Log auto-banking; Passive Godswords You may now use your Godswords (including Lucky and Golden ones) on the Altars located in the Godwars Dungeon 1 boss rooms to turn them into passive variants (and vice-versa); These versions do not have special attacks, and cannot be traded; Passive Saradomin godsword: 25% chance on each hit to restore 3% of your maximum hitpoints and 3% of your maximum prayer points; Passive Bandos godsword: 25% chance on each hit to lower your opponents Defence level by 1 if they're above 90% of their original Defence level; Passive Armadyl godsword: 25% chance on each hit to increase Attack and Strength levels by +1, up to 10% of your current Attack and Strength levels; Passive Zamorak godsword: 25% chance of freezing your current target for 6 seconds; Miscellaneous A lot of work towards lobby and multi-world support; With the introduction of Herby Werby, the Herb Bag has been removed from the Vote Point shop; Fixes Wolf bones may now be buried properly; Velheim Generic Tasks tracking interface will now correctly display the Everything is Oresome progress for each ore; Ovening Clay Rings will now count towards the Crafting: Jewellery daily challenge; Legio Tertiolus Boss pet will now correctly display the owner's Boss kill-count; Slightly buffed the EXP given when purchasing 100 Zeals worth of EXP at Soul Wars, and added sound effects to the reward interface; Wyrmfire potions will now fully protect against regular dragon-fire as well; Large Cash bag obtained from the Squeal of Fortune is no longer bank-able; Squeal of Fortune Each spin will grant you Spring Tokens as long as the Easter Event is active; I know you guys love promotions, so.. different ones will be running throughout the event. - Media
  7. Triple XP LIVE will return from February the 16th up until February the 26th (excluded)! For those of you who're new to Triple XP LIVE, it's very simple: across the 10 days of the event, you'll have 48 hours of Triple XP time to spend. To get stuck in, simply log in at any time during the event. As soon as you're in-game, your XP timer will start ticking, and will stop the moment you log out. By giving you the flexibility to use your XP time as you wish, there's no need to worry about pulling an all-nighter or compromising any of your plans. Take your time, relax and enjoy those lovely skill gains! You will also be able to toggle your Triple EXP buff with a ';;toggletriple' command! It has an hour cool-down between switches, so use it wisely. Squeal of Fortune promotions will also be happening throughout the 10 days!
  8. RSPS began some time between 2004-2005 with people creating very basic single player server just to learn about the protocol, in order to create bots for actual runescape, the idea of public commercial server for people to play did not come till later. The first server was released to the public in 2005/06 and was called WinterLove (wL on the picture) which let people get a taste of how the protocol worked, afterwards multi player support was added and servers started to branch out under different names with new features.
  9. Added statistics to the main thread! Sorry for the wait. Server Data & Statistics
  10. Valheim is a brutal exploration and survival game for 1-10 players set in a procedurally-generated world inspired by Norse mythology. Craft powerful weapons, construct longhouses, and slay mighty foes to prove yourself to Odin!
  11. Celebrating 6 Glorious Years of Adventure! Dear Velheim Community, As I sit down to write this message, my heart swells with gratitude and emotion. Today marks a monumental milestone - our beloved server is now celebrating its 6th anniversary! Time truly does fly when you're on an epic journey with y'all. Six years ago, we embarked on a shared adventure, and what a journey it has been! From the humble beginnings to the vibrant and thriving community we are today, each step has been a testament to the unwavering support and passion of our incredible players. Gratitude for Our Players: To each and every player who has ever logged in - thank you! Your dedication, enthusiasm, and feedback have been the driving force behind every line of code, every update rolled out. Your stories, friendships forged, and unforgettable moments created within the game have given life to Velheim, turning it into more than just a game but a community of kindred spirits. A Journey of Ups and Downs: Reflecting on the past six years, we've shared both triumphs and challenges. The highs of successful updates, engaging events, and moments of pure joy were made even more memorable by the lows that we faced together - server hiccups, unforeseen bugs, and the occasional balancing act. Through it all, your patience and understanding have been our pillars of strength. Thank you! Updates and Enhancements: Speaking of updates, let's take a moment to appreciate the countless hours spent refining, tweaking, and expanding Velheim. From major content drops to quality-of-life improvements, each update aimed to enhance your gaming experience. Your feedback has been our compass, guiding us toward crafting a world that you want to explore, conquer, and enjoy. Anniversary Surprises: To express our gratitude for your incredible support, we've prepared some special surprises and events to make this anniversary celebration even more memorable. Join us in-game for exclusive rewards, events and freebies while the events last! The event topic: Update #140 I've also added a new Diango code for some free oddments: '6yearsbaby' As we raise our virtual glasses to toast to the past six years, let's also look ahead to the adventures yet to come. Your passion fuels my determination to continue crafting a world that captivates, challenges, and connects us all. Here's to the countless battles fought, the friendships forged, and the memories made here on Velheim. Thank you for being a part of this incredible journey. Cheers to six years and beyond! Happy gaming, and may your adventures continue to be filled with wonder and joy! With heartfelt appreciation, @Sandstorm, and the Staff Team --------------------------------------------------------------------- Previous year anniversary threads: I missed the 5th year due to personal real life problems A special thanks to: @Iron Tyrone - man's been with us for forever now, helping out in all aspects community-wise, big pog, big pp energy, absolute chad. @Nhs - maybe not as active as before, but he has been with us for forever as well. Helping us out whenever he has the time for, an absolutely lovely man to be around. @Arcadiez - been with us since the early beginnings, a veteran, a staple of Velheim. A super helpful person, trusted and nice, I love the guy! There has been a solid amount of solid people throughout the year, you know who you are, I love you, Velheim wouldn't be what it is now without you, so - thank you! Server Data & Statistics
  12. Hey! It's been a while since an update log, so I'll compile everything that has been done throughout the ninja's and whatnot. Also - 6 years baby! I'll be making a list of statistics along with the usual soppy stuff in a mega thread first thing on Monday since I'm probably not going to have much free time during the weekend. Enjoy the goodies in the meanwhile! 6th year anniversary! Events will be running from the 20th of January to 29th of January (excluded); Double drop chances from NPC's (excluding 'chest-type' drops); Double reaper points from completing Reaper Tasks, as well as double reaper task amounts daily; Double slayer points from completing Slayer Tasks; Boss Instance creation is now free of charge; Double daily Squeal of Fortune spins; An additional +5 Velheim Coins every Vote Party (15+5); No Death costs, your items will not degrade during the event time upon dieing; Party Pete will drop ballons near every lodestone every hour, these ballons contain various rewards, including ballon pets, misc. celebratory goodies, mystery boxes, and even Velheim Coins; Everyone logging in during the event period will receive a free Cosmetic Outfit set; Croesus 'Drop Cleaners' will no longer clean Croesus's reward chest or edit it's contents as this was unintentional. Added charm rolls to the chest; Croesus Core Fishing action now grants EXP and increases contribution correctly; 'the Infected' Loyalty Title is now available for players that have completed the Boss Collection log; Re-clicking the same Mining Guard will now refresh your characters stamina and keep your Mining progress; Lobby and Multi-World support Upon logging in you will now be directed towards a lobby screen from which you'll be able to choose the world to log in; Players will be logging into a separate 'login server', which then will direct them to the game server based on the world chosen; Rewrote the Private Message and Friends Chat systems to now be handled on the login server. This change now supports cross-world chatting; Players are now instead handled as 'Accounts' upon logging in. This change will make it possible for me to implement display name changing, as well as different data storing (temporary event worlds, etc.) and much more; There's still a lot of work for me to do to make it function 100%, but we'll get there. Please do report any issues you encounter with the new lobby/login system! Re-wrote all punishments to now be account-based. Current punishments will, however, be lifted. We'll re-apply them to some of our worst apples if they decide to log in though; Made a tool that transferred old punishments to our new system, most punished players will remain so; Private messaging now supports quick-chat; Archaeology Players may now use the Seal of the Praefectus Praetorio to unlock (and use) the Unexpected Diplocamyn Monolith perk. This perk increases reputation gained by 10% in the Heart and Menaphos; Blessed Flask & Everything related You may now siphon Positive Energy wisps on the Cyclosis or the Islands That Once Were Turtles with level 90 Divination. These wisps last twice as long as regular ones, do not move and do not produce memories. If you have Negative Energy in your inventory then the Positive Energy you'd receive automatically converts into Ancestral Energy; You may now siphon Negative Energy wisps on the Goshima or the Islands That Once Were Turtles with level 90 Divination. These wisps last twice as long as regular ones, do not move and do not produce memories. If you have Positive Energy in your inventory then the Negative Energy you'd receive automatically converts into Ancestral Energy; Added all of the Tortle Portals to the Islands That Once Were Turtles. You may now use them to travel between the islands; Converting Truthful, Blissful or Manifest Shadow Cores at the Light Rift in Prifddinas now has a chance to yield Light Cores; You can now obtain Holy Water from the Water Pool in the Kharazi Jungle (same purchase method as other Quest Items); You can now Craft Glorious Silvthril Chains at any Furnace with level 90 Crafting; Added Molten Glass Crafting to the 'Casting Metals & Glass' section of the Smelting interface. You may now Craft Molten Glass, Blessed Molten Glass, Blessed Molten Glass (Golden) and Blessed Molten Glass (Azure); You can now Bless your Extra Fine Sand at any Saradomin Altar with level 20 Prayer to make Blessed Sand; Combine 10 Blessed Sand (Golden), 10 Blessed Sand (Azure), 100 Necrite Stone spirits, 100 Phasmatite Stone spirits and 5,000 Harmonic dust with level 90 Crafting to create a Blessed Flask Shell; Combine the Blessed Flask Shell, a Glorious Silvthril Chain, a Holy Elixir, a Holy Water, 5 Light Cores, 5 Holy Overload potions, 5 Extreme Prayer potions and 500 Positive Energies with level 96 Crafting to create the Blessed Flask; The Blessed Flask stores up to 80 Extreme Prayer doses in a single inventory slot. Use more Extreme Prayer potions/flasks on it to re-charge the Flask; Velheim Pass Fixed a few incomplete-able tasks; Corrected a few text formatting inconsistencies; Fixed progress tasks to complete on the dot instead of the next step; Added a chat-box message telling players where the Pass is located at whenever they complete a new task, this message will disappear as soon as the player opens the Pass for this month; Miscellaneous Animation Overrides and Cosmetic Overrides will no longer transfer over when using Darude's MTX transfer feature; Increased Divination Wisp 'health', players will now be able to siphon from a single spring for much longer; Added a small sound effect when item drop loot beams get triggered; You may now create Prayer Urns via Soft Clay Pottery. These Urns will auto-collect Ash drops from NPC's to fill up your urns and auto-send them away for Prayer EXP; Added World Broadcasts for unlocking 'the Warden' and 'the Iceborn' titles from set amounts of enrage; The Inactive version of an Archaeology Auto-Screener v1.080 can now be stored with Diango; Halved the burn time of Araxxor's initial web (from 60s to 30s); Increased Archaeology Monolith max power from 500 to 650 for Guildmasster Qualified players; Added 2 new Trimmed Completionist cape requirements: Owning the full Globetrotter outfit from completing Treasure Trails, and defeating the Arch-Glacor on at least 1,000% enrage; Added warning messages for when trying to purchase spellbook/prayer codexes when having them unlocked already; Added a progress overlay for the Bonfire action You may now create Super Fishing potions/flasks at level 75 Herblore by combining Enriched Fungal Algae with regular Fishing potions; Added an Ecto Token Exchange shop that sells First Age Prayer training equipment located at the Ecto-Funtus; Fixes Upgraded Bone Blowpipes and Laniakea Spears will now disassemble into correct components; Warpriest equipment piece drops in Godwars Dungeon 1 will now correctly check for all tiers before dropping the next piece; Added Charm drops to Arch-Glacor. Up to 3 sets of 5 random charms will be dropped alongside main drops on Normal Mode; The Blood Necklace in Dungeoneering will now heal the user for 20-50 HP every 15 seconds while in combat with a target; The Snow Imp pet will now spawn besides you to progress the Christmas Quest as you start it or enter the area; Fixed the XP-Popups not working after a relog; Fixed a few inconsistencies with the new Player-owned Farm Totem Animal Perks; Fixed an issue with a few item special re-charge, they will now properly reset their charge data when charging with items; Menaphos Overall EXP will no longer display more than it is required for level 10 (330k EXP); Equipment Separators will now work on augmented defenders; Tz-Kek in Fight Caves will no longer be ignored for the start of the next wave; Shadow Spells will now also count as Earth Spells, and having at least 3 Cryptbloom equipment pieces equipped will now double the damage reduction you receive on incoming damage; The Attuned Ectoplasmator will now turn into a regular ectoplasmator on death, and get stored with Diango; Fixed the ignore list not functioning in chats, as well as not displaying player names in the actual ignore list; Clan Chat quick-messaging will now longer disconnect you; The Grace of the Elves will now auto-bank products received from picking bushes, Hunter action at the Croesus Front; Velheim Coins from the Battle Pass will now be given correctly; Fixed an issue with Ranks not properly synchronizing between the world and login servers; Howl's Drafting bench will now require 75 Crafting and 95 Archaeology to make blueprints. 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