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Update Log #134 - Elder God Wars - TzKal-Zuk

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Client

  • Added support for custom voice lines, these'll be streamed the same way as our music currently does. However, if our webhost does not contain that voice line then it'll not be played, pretty self explanitory;
  • Slightly increased the maximum zoom-out distance;
  • Sorted an issue with a lot of newer NPC's having no animations;
  • If you're not using the launcher version, your old clients will no longer be able to connect to the server, if so - go to the play page and re-download it!

Effect/Buff Overlay

  • When a buff is in the range of 1h-9h the timer will now be formatted to include minutes, ie. 5h:59;
  • Added on-screen timers for: all Beach related items, the Deep Sea fishing Arkaneo boost, Defence cape's revive ability cooldown;

Elder God Wars
I finally cracked the animation issue we were having on a few NPC's, and thus we can now start working on cool new content!

  • You can now enter the Senntisten door North of the Archaeology guild to enter the City of Senntisten;
  • Added a few NPC's around the crater (Zuk entrance) and the Cathedral along with a few dialogues, all area Music tracks, most object functionalities;

I'll be adding bosses in one by one since they take A LOT of time to complete, and we want to perfect the previous before a new one is introduced;
TzKal-Zuk

  • Added the full TzKal-Zuk encounter, with 17 waves of pure massacre before you'll be able to face Zuk himself;
  • Beating Zuk without leaving the arena and succeeding in his challenges will complete the encounter 'Flawlessly'. This is the only way to receive Igneous Stones which are used to upgrade your existing Kiln capes;
  • Added checkpoints for the fight, the game will remember the last checkpoint you were on and will start you at it the next time you challenge Zuk;
  • Added hard mode which essentially doubles the amount of Hitpoints all NPC's have and modifies some NPC combat mechanics. Hard mode will only be accessible after you've beaten the regular one flawlessly;
  • Added all NPC drop-tables, drops will automatically be sent to the Challenger's chest just outside the arena;
  • New item: Scripture of Ful, upon receiving it as a rare drop from TzKal-Zuk you'll be able to either trade it to another player, or, unlock it for yourself. The scripture has a 6.66% chance on hit to activate Gladiator's Rage: 20% damage increase while taking 10% increased damage yourself for 15 seconds, with another 15 second cool-down. The scripture can be re-charged with Manuscripts of Ful which are dropped by most NPC's in the encounter. This scripture works similarly to other god books/erethdor's grimoire;
  • New item: Igneous stone: Can only be received from flawless encounters. The stone can be used to upgrade your existing Fight Kiln capes (TokHaar-Kal-Ket, TokHaar-Kal-Xil, TokHaar-Kal-Mej) into stronger variants;
  • New item(s): Ek-ZekKil, a level 95 Melee 2-handed weapon. The weapon is combined from 3 item drops (Obsidian Blade, Magma Core, Ancient Hilt) that only roll when Zuk is defeated in a hard mode encounter. The weapon has a special attack (with a 60 second cool-down): deal 62%-190% of your max hit which also inflicts a melee bleed that hits the target 6 times depending on your max hit. The Ek-ZekKil can be dyed, augmented and repaired as with any other high-level weapon
  • New Boss pet: Little Zuk as a possible drop from hard mode encounters. Completing at least 200 hard mode encounters will re-skin him into a golden version;
  • After completing the Hard mode encounter you'll be able to combine the 3 capes into an ultimate variant, the Igneous Kal-Zuk;
  • Added a new Collection log for TzKal-Zuk, added him to the possible Reaper Assignments table, and Zuk's Jad and Har-Aken versions as possible reaper assignment substitutes;
  • Added separate leaderboard entries in War's Retreat signpost for TzKal-Zuk (nm) (normal mode) and TzKal-Zuk (hm) (hard mode);

Well of Good Will

  • The base system remains: 100m GP total pool for it to activate for 2 hours;
  • If a player throws in 50,000,001 GP then that player will get announced (previously needed at least 85m for announcement);
  • You can now throw in additional coins to extend the Well of Good Will timer once it's active;
  • The Well timer itself will be paused during weekends, players will be able to throw in more money to extend its paused timer or to be eligible for its drop-rate bonus;
  • When a player extends the time by at least another 2 hours (100m GP) they will trigger a world announcement;
  • Players will now have to donate at least 150k GP to the well to get the Well's bonuses. This requirement will have to be done daily, and will reset along with other personal daily activities (added a small text message to the Information game tab if they're eligible or not);

Miscellaneous

  • Added a search bar to the Cosmetic Overrides interface;
  • All quest-related Music tracks on RuneScape will now get automatically unlocked on your next login;
  • Items that add options such as 'Pelt' or 'Whack' onto other player right-click menus will now add the option to the bottom of the list rather than on-top which made left-clicking tedious in busier areas;
  • Added 2 new right-click entries to the Teleportation Menu button near your mini-map: Open the Lodestone Network, use previous Lodestone teleport;
  • The Kalphite King now has a ~15 second cool-down between his Aura usage;
  • These Boss groups now share their Pet drop threshold (threshold summed up from all Boss kill-counts in that group): Dagannoth Kings, Rex Matriarchs, Legiones;

Fixes

  • Added the correct Water Balloon animations and graphics when throwing them at other players. Also added the Water Balloon Launcher mechanics;
  • The Summer Loot Pinata can now be placed and beat down by multiple players for various goodies;
  • Legiones (Bosses) will no longer be able to be attacked with a Slayer level of below 95;
  • Gathering produce from Player-owned farm animals that contain negative traits will no longer yield 0 EXP;
  • Fixed Camel Warriors not spawning their clones;
  • The Lletya Elf citizens can now be Pick-pocketed with level 85 Thieving;
  • Harvesting energy from Divine Simulacrums will now give 3-10 energy per harvest cycle rather than just 1;
  • Fixed an issue with the Defence cape's revive ability not checking for correct cape versions;
  • Slowed down Nex's attacks, her speedy attacks were an unintentional change;
  • Cinder/Pulse core explosion boosts will no longer apply on players who have the 'Accept Aid' feature turned off, this means ironmen can no longer benefit from other player boosts;
  • Fixed an issue that would delete stackable 'potions' with the 'Destroy empty vials' option turned off;
  • Fixed the 'Old Mc' title from not being usable after completing the whole Breeding Collection Log section;
  • The Globetrotter set will once again function for Clue steps that require the player to unequip everything;
  • Increased the chance to receive an Amulet of the Forsaken from Barrows, it was not meant to be as rare as it was;
  • Added all of the missing items (mostly seeds) to Dwarf Trader pick-pocket loot table;
  • Fixed Glacor combat animations and projectile timers.

 

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