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Update Log #71 - A variety of miscellaneous content improvements and bug fixes!

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Cosmetic Overrides

  • The Assassin's walk override will now display the correct render when having 'scythes' equipped;
  • The Cosmetic Override's interface will now allow players to correctly override their cape and wing/gaze (aura) slots;
  • Added a system to automatically handle free cosmetic items;
  • Ironmen players will now automatically unlock the new Ironman Armour override. Also implemented a simple system to not allow certain overrides to be buy-able (this applies to the ironman armour).

Dungeoneering

  • All Dungeoneering Summoning pouches may now be used to summon familiars;
  • Added their full passive/active effects, scroll special attacks, interactions, stats, combat animations;
  • Fixed an issue that would show incorrect runecrafting progress when making runes;
  • All Dungeon bosses will now correctly calculate their max hits. Previously A LOT of them had a max hit of 0 for all sorts of attacks;
  • Corrected a bunch of wrong NPC combat animations.

Toolbelt related

  • Added a toolbelt settings button on the toolbelt interface itself;
  • The option will allow players to toggle their toolbelted: bonecrusher, herbicide, seedicide.

Pest Control

  • Portal unlock messages will now be sky-boxed and un-filter-able;
  • All public chat messages will be seen by all players in the current pest control game regarding their distance;
  • NPC's within the mini-game will no longer increase player's kill-counts nor send any sort of item drops.

Runespan

  • The player will now automatically path-find their way to the creature when clicked on before starting to siphon if not in range;
  • Action nodes will now spawn MUCH, MUCH more frequently, and on more islands, on multiple tiles.

Squeal of Fortune

  • Cash bag rewards will now yield A LOT more coins when opened;
  • Removed A LOT of low-level/useless rewards;
  • Replaced bars/ore with stone spirits.

Invention

  • Designed a brand new custom interface for Invention Materials based on the real one from RS3;
  • The Crackling Perk is now fully functional;
  • Spirit tz-kih pouches may now be disassembled.

 

Miscellaneous

  • Updated cache to RS3 update from 11/04/2019;
  • With the festivities over, Sandstorm's minions have collected up all of the pumpkins decorating the world's trees;
  • Re-coded how Loyalty Points and the timer itself was handled, it'll no longer create un-necessary tick-timer tasks for every player, but rather work on the same process thread that handles player updating. You'll now also receive 20 Loyalty points every consecutive minute of being online with a message saying how many you've earned every 10 minutes. On top of this, you'll also receive free +1200 Loyalty points every day at daily reset time. Bonds have been drastically increased in Loyalty point price with this change;
  • Slight home area changes;
  • Added Zahur to the Market area. Zahur will be able to: decant regular potions into 1-4 doses, clean all your noted grimy herbs AND make unfinished potions for you provided you have the vials of water and primary herbs. Her services will cost GP however (apart from decanting);
  • Thieving will now give x5 times the raw amount of coins it previously did, making this skill a viable source of stable income;
  • Also increased raw coin drops from NPC drops (by ~ x1.5). Having the lucky seven and/or coin collector perks will drastically increase coin amounts;
  • All Diango's Toy Store items are now fully functional;
  • All items that have their own unique weapon stances will now display them auto-magically (read straight from the cache);
  • Donators may now toggle their icon (star) on and off from the account settings -> appearance - interface;
  • Added super anti-poison potions and anti-fire potions to Tang's consumables;
  • Increased the vote book coin reward from 200k to 500k per book;
  • Increased the daily Reaper Task amount from 1 to 4 (+1 for each donator rank upgrade);
  • Changed Chaos Elemental's respawn timer from 60 to 10 ticks;
  • Players can now disable the Request Assist option by setting the 'Assist' button to off. Also fixed the clan button status not saving upon re-log;
  • Slight adjustments to the 'Player Examine' interface;
  • Slight Barrows improvements: corrected creatures slain counter, searching rewards chest with a brother spawned will no longer re-spawn him, couple 'null' fixes and some other minor changes;
  • Re-designed the Grand Exchange's history interface: there are now a total of 50 history entries, each 'Buy' entry can be clicked on to quickly set-up a new buy offer (if you have a free G.E. slot available);
  • Daily Challenge log-in messages will now only display once per day;
  • You will no longer have to sit through Bork's start/end cut-scenes if you've previously killed him. The cut-scenes will only trigger on player's first ever kill;
  • Novice game-mode now has a +2% drop-rate boost;
  • Enchanting Jewellery will now start an action of enchanting ALL of your jewellery in your inventory one by one. The Enchanter perk will speed this process up;
  • Bonfire and leather crafting actions will now display the action progress interface;
  • Designed a brand new custom interface for the bonecrusher. The bonecrusher will now only crush bones that you've selected;
  • Designed a brand new custom interface for the herbicide. The herbicide will now only burn herbs that you've selected;
  • Designed a brand new custom interface for the seedicide. The seedicide will now only dismantle seeds that you've selected. It will now also work while Thieving.
  • Harvesting Herbs from Farming patches is now a slightly faster action.

Fixes

  • Slightly improved on how text was being drawn onto the new Aura interface;
  • The Niaochao perk will now properly try and send any and all bird nest's to your bank accounts first before placing them in your inventories. Also added a chat-box message saying where it's been sent;
  • The Hammer-tron will now gain Equipment EXP while Smelting bars and Smithing protean bars;
  • All pocket slot items are now fully functional again (pulse cores, insignias, demonic skulls, etc.);
  • Removed the house re-location to Edgeville since the option was irrelevant and out-dated;
  • Bat bones can now be buried properly;
  • Fixed an issue that caused underground caves with light source requirement to not properly register player's current light source (if any);
  • Bob will now be able to fix your items if you use them on him behind barriers at the market area. Frozen key cost recharging has been changed to be 400k per missing charge;
  • Fixed the skills tab hover pop-ups to be hidden by the 2 new skills. As a result I've removed the ';;extraskills' command;
  • Added the missing Armadyl hilt to Kree'Arra's collection log.

 

The Next Triple EXP weekend!

 

 

 

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