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Update Log #63 - Triple EXP Weekend, Land out of Time, Bakriminel Bolts, Combat changes, Hunter Modernisation, Skillchompas and more!

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My sincerest apologies that there were no updates for 3 weeks, I wanted to take a break, was sick and had trouble with my wisdom tooth. All's well now, this took quite a bit of time to do so hope you enjoy the new content as much as I enjoyed creating it!
 
As always, if you find any bugs or incorrect data - let me know! You may report smaller bugs in-game by typing ';;bug' in the chat-box, or making a forum topic explaining it in detail! You may also suggest things in our discord channel, or, again, use our forums.
 
So, without further ado - here's what's been done:
 
 
Triple EXP Weekend
 
Anachronia, the Land out of Time
  • The new island can be reached by taking the boat from the Digsite area (The Stormbreaker) OR by using a new (temporary) command ';;anachronia';
  • Populated the island with all new (correct) NPC spawns. They even have their examine information and their full RS3 dialogues;
  • All new Slayer monsters are now fight-able, have their correct Slayer level requirements, animations, combat scripts and drop-tables;
  • Added a new Slayer master - Laniakea, along with her full RS3 dialogue (took FOREVER). Receiving slayer assignments from her requires level 90 Slayer and level 120 combat, making Laniakea the highest level Slayer Master available. Laniakea can assign "cluster tasks", which are groups of similar monsters, designed to give the player freedom in which kind of monster they kill; a dragon cluster task, for example, allows the player to kill any kind of dragon instead of the regularly assigned black dragons etc. tasks.
  • Slayer Dinosaurs will now have a chance at dropping the new T50 Ranged weapon - the Bone blowpipe. The blowpipe can then be further upgraded to a T87 Upgraded Bone blowpipe, with blowpipe chitin, blowpipe feather & blowpipe fins. The upgraded version can then be augmented;
  • Added the full Agility course that leads all across the island and requires at least a level of 30 Agility (up to 85 to complete the full course) to do. The course can be ran both ways, has a separate lap counter to keep track of how many Anachronia laps you've ran, and a timer to show how fast you've completed the lap along with a signpost next to a Guard showing fastest lap times of all players who've done the course at least once. Players can teleport to the course start via the Agility Teleports Interface.
 
Advanced Pulse Cores
  • Pulse cores may now be obtained from Squeal of Fortune rewards (any rarity, higher rarity = bigger quantity);
  • While training and having them equipped in the pocket slot, you'll receive +50% EXP bonus in the skill you're training. Total bonus EXP before it depletes will be calculated based on your AVERAGE level (total level / 26 (skill amount));
  • When the core runs out of EXP it will explode, and every player around you (including yourself) will receive a +10% EXP boost for 10 minutes.
 
Bakriminel Bolts
  • Added Mami Rimba's full RS3 dialogue explaining what, where and how along with her original shop;
  • You may now cut all Bloodwood trees (except the one Mami Rimba protects) to gather Bloodwood logs. These logs can then be Fletched into bakriminel bolt shafts with level 93 Fletching. You must stay within the tree's radius to do these steps else all logs and shafts will turn into saw dust;
  • Bakriminel bolt shafts can then be attached onto Bakriminel bolt tips (sold by Mami Rimba, new shop) with level 93 Fletching yielding 13 EXP PER bolt which will produce Bakriminel bolts;
  • You may then attach any kind of bolt tips to them yielding even more Fletching EXP and increasing their Ranged Strength bonus;
  • Tipped Bakriminel bolts can then be enchanted via the 'Enchant crossbow bolt' spell and will give the same effects in combat as regular enchanted tipped bolts do.
 
Combat related
  • Bolt racks/Hand cannon shots can no longer be used with any other weapons than Karil's crossbows/Hand cannons respectively;
  • Ranged: any level ammunition can now be used with any level weapons. If using ammunition that requires a higher level Ranged weapon to be used, the player's max hit will be penalized (depending on the difference between weapon & ammo levels);
  • Strykewyrm mounds can now be stomped from afar (as long as you're not in combat);
  • Added Superior Rune dragons. They now have a chance at spawning while killing regular Rune dragons and will roll their drop-table 3 times on death;
  • Doubled drop-rates for all 4 Heart of Gielinor (GWD2) bosses;
  • Moved all items that weren't unique's from Glacors 'Very-Rare' drop-table to 'Rare';
  • Players will now be able to start getting Reaper's assignemnts from combat level 50 rather than 80.
 
Client Update
  • Fixed a memory leak that was happening at the Deep Sea Fishing platform;
  • Increased default draw distance and reduced mini-map scaling so that a bigger area is drawn on it;
  • Added support for the Anachronia island;
  • This update is not mandatory to get (launchers will update it automatically), though it'll crash randomly when visiting the Land out of Time.
 
Hunter
  • Traps may now be checked/dismantled while standing on top of them (no more walking to the side);
  • Checking Hunter traps from afar will now automatically walk the player on top of the trap before collecting the spoils;
  • Failed traps may now be instantly reset without dismantling and re-placing them first;
  • Updated all Hunter trap placing, dismantling and checking animations to new RS3 ones;
  • All traps can now be instantly set-up straight from the ground;
  • Fixed and improved Deadfall trapping. Also added support for Wild Kebbits, Prickly Kebbits, Diseased Kebbits and Sabre-toothed Kebbits;
  • Populated the Rellekka Hunter area with all correct Hunter NPC spawns;
  • Added teleport destinations for each Hunter NPC location to the Hunter Teleport interface;
  • All butterflies around Gielinor can now be caught with a butterfly net & jar OR barehanded (if you have the Hunter & Agility levels);
  • 2 traps can now be placed at level 1 Hunter, 3 traps at level 30, 4 traps at level 60 and 5 traps at level 80;
  • Added all skillchompas. They can be caught using box traps, and a possibility you'll receive up to 6 skillchompas from a single box trap;
  • Fixed an issue that would case successfully caught traps to count as 2 active traps.
 
Skillchompas
  • As you may now catch skillchompas via Hunter, all 5 of them (cobalt, viridian, azure, crimson and crystal) now work for skilling;
  • All skillchompas work 99% like they do in RuneScape 3. But, those who are unware of what they do:
  • When used for Fishing, Woodcutting or Divination, skillchompas are consumed regardless of whether the action performed was successful. Skillchompas grant an additional 10% experience on successful completion of an action and additionally grant experience equivalent to 5% of having successfully completed an action each time an action is attempted unsuccessfully;
  • When used for Mining, skillchompas are only consumed upon a critical swing adding X bonus crit damage (the better the chompa - the more critical damage it applies);
  • When used in Woodcutting and Mining, they operate as the pickaxe or hatchet, respectively (if you don't have a better tool than the chompa on you);
  • When used to train Divination, they give an extra X% (again, the better the chompa - the higher chance it'll provide) chance of obtaining enriched memory when harvesting wisps;
  • When used in Fishing, they grant a X% (same applies here, better chompa - higher increase) increased chance to catch a fish or item.
 
Telos, the Warden
  • Phase 5 fonts will now properly update when a player is standing in it;
  • If you manage to die while fighting Telos, you will loose a random amount of items in the trove (if any) based on your current kill-streak and items inside the chest;
  • Re-added the Bank chest and Soothsayer Sybil to Telos's lobby room.
 
Invention
  • Players with at least level 70 Farming will now start to gather 'Master Farmer fragments', which can then be used to manufacture the Elite Farmer skilling outfits. They also have to discover the Master Farmer fragments at an Inventor's workbench first to be able to use them;
  • Players with at least level 70 Hunter will now start to gather 'Trapper fragments', which can then be used to manufacture the Elite Hunter skilling outfits. They also have to discover the Trapper fragments at an Inventor's workbench first to be able to use them;
  • Added full Doc's dialogue with a custom tutorial explaining the very basics of how everything works. Players will also be able to remove Crystal hatchets from their toolbelts at any time.
 
Herb Bag
  • Added a new item to the Vote store for 50 vote points - the Herb Bag;
  • The Herb bag can store up to 50 of each Grimy herb, and will automatically place herbs inside of it when picking up items outside of the Wilderness, or harvesting them while Farming;
  • You can also use these bags on bank booths to quickly deposit all herbs inside into your banks.
 
Miscellaneous
  • Signs of the Porter will now also trigger on clean herbs (not just grimy);
  • Dumped all new NPC & Item examine data, and all missing NPC drop-tables;
  • Added a new title for mastering the Invention skill, available to activate from the ';;titles' interface;
  • Players can now craft Soul runes by teleporting to the Soul altar via Soul talisman's right-click option. I've skipped the whole 'charging obelisk' part for now (until I get to work on Menaphos fully). The Abyss can also be used to access the Soul altar;
  • The amount of 'potential' required to upgrade a Slayer bounty emblem has been halved. It'll now be twice as fast to get those T10 emblems;
  • Added Protean cogs. Players will be able to convert any existing protean items into cogs (or win them from Squeal of Fortune) and manufacture up to 60 of them at a time to train the Invention skill;
  • Players can now interact with their Dwarf multi-cannons from any location without moving as long as they're near the cannon;
  • Added 'Castle Wars' teleport option to the Minigame teleports interface;
  • Players will no longer be able to buy Dungeoneering scrolls that they already have actived in the past;
  • Added Sealed Master clue's to Treasure trail 'Overall' rewards table. This means you'll be able to get Master clue scrolls by completing other clue scrolls;
  • There's now a 1/50 chance to receive either Ring of Fire, Flame gloves or Inferno adze (in order) when looting Fire spirits (if you don't own them);
  • Added boss instance room timer notifications. Every so often the game will send a non-blockable chat-box message to everyone inside the instance saying how many minutes are left before the instance expires;
  • These items may now be stored inside your House's costume room (fancy dress box): ALL parasols, All Rainbow items;
  • These items may now be stored with Diango: ALL Golden Warpriest items, Elder Divination set, all seasonal cloaks (cloak of spring, summer, etc.); 
  • Overloads may now be used inside the Wilderness (and any other PvP area);
  • Added Fishing spots to the Menaphos VIP area. These fishing spots will yield desert soles, catfish and beltfish. These fish may then be cooked and consumed;
  • The spade at the East Rock Crab spot in Rellekka can now be picked up;
  • Differentiated Super Ranging/Magic potions from regulars since EoC introduced both versions. Regular Magic and Ranging potions can now be made via Herblore, and consumed to boost the respective stat;
  • Kal'gerion Demons will no longer drop their Battle Commendations IF the player already has all 5 titles unlocked;
  • All Dwarf Traders in Keldagrim will now randomly walk around;
 
Bug Fixes
  • The Enchant crossbow bolt spell will no longer make hundreds of bolts in a row. It'll now properly stop after the chosen amount has been enchanted (or player ran out of supplies);
  • You may no longer use Notepaper on Muspah spines;
  • Red and Grey chinchompas will no longer drop on the floor when the 'Release' option is selected (this also applies to all skillchompas and ferrets);
  • You will now be able to pick-up coins from the ground IF you have a full inventory (outside Wilderness);
  • Shift dropping items will now properly trigger all controller managers (ie. Dungeoneering gatestones);
  • Divine locations may now be placed anywhere, including the Wilderness;
  • Corrected all wrong Ranging potion (1) NPC item drops;
  • You may now attach mutated vines onto sagaie shafts to make Sagaie (throwing weapons);
  • Fixed Ascension bolt creation. Also made it so the game will properly tell you what you're missing when trying to fletch something, AND fixed an issue where it would keep creating an item you didn't have the materials for after first iteration.

 

 

 

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