New Client & Cache upgrade
- Cache upgraded from v905 to v906;
- Replaced software mode with OpenGL LITE;
- RS3 world map support, instant opening, dungeon shortcut links, sprites, functional markers and future placeholders (ie. lodestones);
- RS3 zooming (holding shift is still a thing);
- All new Animation support (NPC's, moving textures, etc.);
- All new Item support (correct item-definitions loading);
- Original Music & Sound support;
- Fixed Cache loading sizes, the client will now download the cache fully instead of ~80% of it. This means area, interface, etc. loading speeds should be much better;
- Added support for NPC head-icons. NPC's like Tormented demon's, Kalphite queen, Nex, Astea Frostweb will now have their correct prayer icons;
- Correctly de-obfuscated client, meaning, it is now much easier for me to read and less resource intensive without the useless multiplications;
- It is MANDATORY to get the new client IF you're not using our Launcher or else you will not be able to connect. If you are using the launcher, it'll auto-update it for you.
- I also HIGHLY suggest you delete everything 'Velheim' related in your 'USER' folders to increase the load speed on first start-up.
Dungeoneering
- Fixed an issue that would not correctly reset player's equipment/inventory when moving to the next floor;
- Added the Group Gatestone teleport spell;
- Fixed an issue that would cause the home teleport spell to lock you in place after reaching your destination;
- Entering/exiting the Wilderness from the Daemonheim peninsula will now properly start/stop the Wilderness area controller;
- Fixed an issue that would incorrectly multiply the Air runes made while Runecrafting at lower levels;
- Anti-poison totems can now purchased from the rewards shop. They can now also be converted to pocket-slot items and back on demand via the right-click option. Pocket-slot versions will only halve the incoming poison damage.
Invention
- Added a new discovery: Sentinel fragments. Required to discover before creating the Sentinel outfit pieces;
- Players may now augment their T90+ degrade-able bodies and legs by using an augmentor on it with 36 divine charges in inventory;
- These items use divine charges whilst in combat ALONGSIDE using the regular degradation mechanic. Once degraded, they become (uncharged) and provide no stats, no perks, and no effects until fully repaired. You may repair them with coins by speaking to Bob;
- Gizmo's and perks are saved when items degrade, and you may not augment another item of that type before you get rid/repair the old one;
- Corrected disassembly data for: varrock teleport tablets, all God croziers, anti-dragon shields.
Miscellaneous
- Tortoise shell drops are now an 'Always' drop instead of uncommon;
- Players can now charge their used T90 glacor boots with another upgrade item obtained from Rune dragons;
- All NPC's that drop the main-hand Khopesh of the Kharidian will now also have a chance at dropping the off-hand variant;
- Killing NPC's in the Wilderness with the Coin Accumulator effect active will no longer auto-place coins in your money-pouches, instead, they'll now go to your inventory if there's enough space for them;
- Added all missing dragon NPC correct drop-tables;
- Updated the Pest Control lander (lobby) interface to correctly display the amount of time remaining to depart and the players needed;
- Removed all Elegant clothing from the Grand Exchange's auto-sell items table;
- Heavily improved Nex's combat mechanics and room mechanics;
- Players may now start gathering sentinel fragments from level 70 Woodcutting, which can then be made into sentinel woodcutting outfit pieces. They can no longer be won from SoF;
- Barrows: Rise of the Six is now accessible once again. I know the fight isn't as near close as it is on RS3, but for now it will do. I do plan on reworking the whole thing some time in the future;
- Increased Diango's storage from 108 to 150 item slots. Players will now also be notified if (and when) their storage is full and that their item will get completely destroyed;
- The Korasi's sword will now calculate it's damage based on your melee bonuses;
- Dungeoneering Token boxes and Cash bag's are no longer bank-able;
- All fruit parasols (and snow and rainbow parasols) are now trade-able and sell-able on the Grand Exchange;
- The Wise Old Man will now also sell all Invention cape variants;
- Players may now repair all their degrade-able's on Armour repair stands in their Houses for a reduced price based on their Smithing level;
- Moved all 6 Ascension keystone drops for all Monastery of Ascension NPC drop-tables from rare table to uncommon table;
- Increased the chance at which an Elite sealed clue turns into a Master clue while skilling, from 1% (original rate) to 10% - each time an elite is given;
- Added a confirmation dialogue when adding the Magic secateurs, bonecrusher, seedicide, charming imp items to your tool-belts. They'll stay there permanently until we can get RS3's new tool-belt interface.
- Farming crops will no longer disease while a Greenfingers aura is active;
- Added a Tool leprechaun at the Wilderness Herb patch.
Fixes
- You will no longer be able to attack the Shadow clone spawned by the Staff of Sliske in any shape, way or form;
- Harvesting Divine energy will now properly give 3 energy per successful harvest when your Divination level's higher or equal than 75;
- Poison effect will now properly tick and damage the poisoned Entity;
- Augmented pickaxes will now properly receive EXP when mining Living rock minerals, Shooting stars and Essence;
- Scavvo will now also sell rune platelegs instead of just plateskirt;
- Players will no longer be able to pick-up uncut gems & coins in the wilderness if their inventory is full (since regularly coins go to pouch and uncut's to gem bag (if player has one on them));
- Fixed an issue with loot-beam trigger options;
- Removed Mandrith's combat level requirement to obtain Wilderness Slayer tasks. You still, however, require level 85 Slayer;
- Players will no longer receive special charm/coin drops when inside Mini-game controllers;
- Players may now successfully cross all the bridges and obstacles at Gu'Tanoth's city;
- Pickables (cabbages, onions, flax, etc.) will now properly decrement their values and de-spawn after an X amount has been picked;
- Fixed an issue that would cause the Araxxor's instance to 'bug out' and destroy itself if fighting in duo mode and one of the players died;
- Vorago's bomb's will now have proper delays and flying projectile speeds;
- Fixed all GWD2 boss visual tile location, they will now properly walk up to the player before attacking (if melee). Also slightly improved their combat mechanics to better represent what's going on in the fight (projectiles, graphics, animations, etc.).
- Fixed Completionist cape equipment right-click options;
- The fire at Jadinko Lair will now stay for a much, much longer time before disappearing;
- Fixed the Armadyl battlestaff special attack, it will also now properly count as infinite air runes;
- The seedicide will now correctly destroy all seed drops in exchange for double the experience you would normally receive from planting the seeds in a Farming patch.
- Media -

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