Demonic Skull
- Players may now purchase Demonic skull's from the Mage of Zamorak for 500k;
- Having the Demonic skull equipped when entering the Wilderness will make you eligible for bonus exp in Divination, Farming, Hunter, Slayer, Agility and Runecrafting in the Abyss;
- Agility EXP bonus will scale the higher level you are;
- Abyss Runecrafting Bonus EXP will only count if you teleported into the Abyss from the Mage of Zamorak himself;
- Having a red skull will remove the attacking restriction towards you for every combat level player, but you will not be able to attack back;
- Having this effect also removes the ability to cast vengeance, and activate wrath/retribution prayers;
- Un-equipping the Demonic skull while having the effect active will remove it and won't apply until you re-enter wilderness.
Dungeoneering
- Your Kinship Rings will no longer get deleted when entering a new Dungeon;
- Effects (such as overload, renewal, antipoison, etc.) will now remain active when entering a new Dungeon;
- Your bound items will now be correctly equipped when starting new Dungeons.
Thaler & Mini-game Related
- Added the Thaler shop with all the same items as in RS3 with same prices. You can browse the Stanley Limelight's store by visiting any mini-game location's 'mini-game spotlight podium';
- Spotlights will now rotate on a 12 hour basis (unless a server restart occurs);
- The base thaler amount is 5 times more than on RS3, which means, a full game of Soul Wars will yield 20 thaler, and 40 thaler if the mini-game is spotlighted. I've also added global modifiers for me to change whenever I decide to do mini-game events with the community;
- I've also added global mini-game point modifiers for each mini-game, for those previously mentioned mini-game events;
- Updated the Soul-Wars mini-game rewards with all new EXP methods, Pet storage methods and item methods.
Invention
- Disassembling leveled augmented items will now give the correct amount of special components (if applicable);
- You may now create Augmentation dissolver's and use them on your augmented items to remove the augment and destroy all perks inside;
- Destroying a used Junk refiner will now reset your current Junk refiner charges back to maximum.
NPC Drops & Related
- NPC's will now always drop something from their common drop-table if nothing of higher rarity was rolled;
- Added Mimic kill token's to the Rare drop table. Also increased the chance at which rare drop tables go up in rarity (gem -> rdt -> srdt);
- Revamped how ghosts dropped the ghost hunter outfit pieces/cremation perk/ghostly essence/herb burners. Items will now go in order and will not give multiples;
- NPC's with a higher combat level than 350 will now have a chance at dropping Sealed Master clue's instead of Elite's;
- Updated item drops that trigger world announcements to contain ALL items that are announced on RS3;
- Added item drop friend announcements for ALL items that are announced on RS3. Your online friends will now be able to see which boss you're at;
- Completely scrapped everything loot-beam wise and re-coded it. Lootbeams are now tied to actual ground items instead of sending the same graphic over and over on a timer to that items tile, meaning, when there's more than 1 ground item on a single tile and you pick up the beamed item, the beam will automatically disappear. It will now also last for as long as the beamed item is on the floor, and send multiple beams (intensified graphic) for when multiple beamed items appear on a singular world tile;
- Sophanem Dungeon, Vorago, Telos and Araxxi drops will now trigger luck tier messages (ie. "Your ring shines more brightly!").
Miscellaneous
- Metal dragons are no longer aggressive;
- Increased the Waterfiend NPC spawn amount in Ancient caverns;
- All combat-related heals will now display a heal hit-split on the player displaying how much they've healed for;
- Heavily nerfed all GWD1 Boss (and their minion) combat stats and bonuses to better match RS3 values. I'm also going to be dumping all NPC correct combat bonuses and stats from RS3 Wikipedia for the next update log;
- Re-wrote the Magic max hit formula. It will now use legacy spell's max hit as base damage, then multiply that value by various factors, such as: player's magic level, boosted level difference, gear, aura's, etc. This change should make Magic feel a little more better;
- Players will now be able to load up their client as soon as the Velheim's Engine starts up, but unable to log-in until the login server has been initiated completely (with a client message saying so). This makes load times after server restarts almost instant;
- Updated Dwarf Trader pick-pocket reward tables;
- Compacted the Farming teleport interface into sub-sections and added new locations;
- The Master Fisherman perk will now also work while doing Dungeoneering Fishing;
- Added the Veteran cape (15 month) emote animations;
- Added all 3 Telos weapon special attacks with correct animations, graphics and formulas;
- Added the full Duke Horacio's dialogue, who's located in the Lumbridge castle. Ironmen may now claim their free anti-dragon shields there;
- Players may now recharge their empty Amulet of Glories and Ring's of Wealth at the Fountain of Heroes;
- You will now be given +25 kills towards your GWD2 Bounty assignment when killing the general of the faction you're fighting against;
- Having the Thieving cape, Max cape or Completionist cape equipped will now properly note any and all items that you receive while pick-pocketing;
- Heavily improved Acheron Mammoth's combat script to reflect the flying projectile, slowed down attacks, correctly counting statistics for Mammoth's with personas and some more adjustements;
- Enchanting an Onyx ring will now give the Ring of Fortune instead of the Ring of Stone.
Fixes
- Trimmed Masterwork set bleed effect will no longer trigger on healing hitsplats;
- Skillcapes, hoods and master capes are no longer trade-able;
- Multi-attack spells/weapons/effects will no longer be able to hit adjacent NPC's that you cannot attack (not your target, not high enough Slayer level, etc.);
- Fixed an issue that caused players to be able to attack non-attackable NPC's through interface-on-NPC actions (also applied this check to Familiars);
- Zamorak, Saradomin and Guthix capes/staves are no longer trade-able;
- Corrected higher level Mining pickaxe animations;
- Corrected Onyx bolt (e) special effect, they will no longer heal 25% of player's maximum hitpoints, instead, 25% of the original damage dealt (capped at 250 heal) and increase hit damage by +25%;
- Saradomin godsword special effect will now correctly restore prayer points;
- Fixed an issue with Skilling dummies which caused players to continue doing the action even when after interrupted it;
- Fixed a couple incorrect GWD1 follower NPC combat animations;
- Corrected all Projectile speeds for Magic spells, Ranged ammunition and Curse prayers;
- New players will no longer receive the new tool-belt-able items and all current ones will be reset;
- Fixed all Prifddinas 'Tool Leprechauns' to act as ones outside the city;
- Fixed an issue with the global teleports interface sub-section open menu not being able to click on other teleports while the main interface was still open;
- You will now receive 4 x Curly roots rather than just 1 when collecting them at the Jadinko Lair;
- Fixed an issue where when being frozen, you could no longer attack anything/anyone for the duration;
- Fixed an issue that caused all god book pages to get consumed in exchange for just 1 page's worth of charges.
- Media -

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