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Update Log #58 - New game-mode, POH Costume room & lots of misc. stuff along with fixes

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Construction

  • The toy-box in your House can now be opened to display Diango's item storage;
  • Added ALL costume room storages. You can now use them to store all of your excess capes, armours, treasure trail items, costumes and more.
  • Diango himself will now be able to auto-transfer all items from your bank directly into those storages (if you have them built);
  • Kitchen shelves will now provide an unlimited amount of kettles, teapots, porcelain cups, empty beer glasses, cake tins, bowls, pie dishes, empty pots, and chef's hats.

Shops & Item prices

  • Fixed an issue that would cause a shop's general stock item to un-note itself when checking it's price;
  • Tang's Consumables: added new types of potions, also added noted versions and increased base item prices (by a decent amount);
  • Increased general store prices for these items: cannonballs, excalibur, silverlight, bearhead;
  • Added a new store - Miscellaneous shop: which sells various fishing bait's and some other useful items;
  • If you have any suggestions for what other shops/items I should add - let me know and we can brainstorm it together.

Invention

  • Added Invention fallen stars to the Squeal of Fortune rewards table, also fixed an issue where Invention skill lamps wheren't usable;
  • Off-hand weapons can now be leveled up correctly;
  • Augmented Noxious weapons, Staff of lights can now perform their Special attacks;
  • Augmented Hatchets will now properly level up while chopping Farming tree's and Evil tree's;
  • Augmented Hand cannons will now only take hand cannon shots as their ammunition. Also made it so when the regular hand cannon explosion would occur, it will now drain extra charges from player's charge pack;
  • Increased the minimum junk chance to 5% for all items. If the item is an augmented leveled item then the junk chance will be completely negated.

Run Energy

  • Fixed an issue that caused run energy to deplete twice as fast when running;
  • Restoration rate is now 100% exactly like in RuneScape 3, meaning - your current Agility level will heavily determine the restoration rates (at 99 being twice as fast)! Potions help;
  • This change will reset everyone's energy back to 0. Perk users - don't worry, it'll regenerate and won't decrease ever again (unless in Wilderness).

Town Crier & Novice Game-mode

  • Added a new game-mode to have an EXP rate in between Regular's and Classic's - the Novice mode, which will sit at x50 multiplier and reduce to 10% of that after level 99;
  • Players may now switch between ALL modes on demand. Though the process will reset all progress the player has made, including pet storage (paid pets stay), unlocks, achievements, currency pouch and many more! Switching to any of the iron-man modes will also reset ALL item storages (bank, inventory, diango, house, etc.);
  • Re-named Edgeville Town crier to 'Darude' and gave him some quality of life right-click-options.

Miscellaneous

  • Added a few missing costumes that will now be able to be stored with Diango;
  • Destroy messages will now say when an item is re-claimable at Diango with a green text right under it;
  • Slightly increased Nex's drop rate factor;
  • Silverhawk boots will now act as Nimble boots for the extra EXP boost if you own them;
  • Removed Pale and Flickering energy from Cursed energy transmutation list so that the last 2 can be made as intended (luminous and incandescent);
  • The highest hatchet for your level will now be used while Woodcutting if you have a better one somewhere in your toolbelt/inventory/weapons slot;
  • Shields that have the right-click 'Provoke' option on them can now be used while in combat with your target to make them agressive towards you. This also means that the Taunting Invention perk can now be used to provoke all enemies in a 5x5 area of you;
  • NPC's will no longer randomly switch between player targets in multi-areas IF the NPC and the Player is fighting one another. Also made it so target switches in multi-areas happen more frequently, but before the actual hit-tick rather than on each combat-tick;
  • Added the Trimmed Masterwork set effect;
  • Added clue scroll puzzle-skipping tickets to the Grand Exchange's unlimited stock and changed their value to 500k per. You can still get them from treasure trail rewards as per usual;
  • Removed Enchanted robes from the Magic stall reward's table;
  • Added a World message announcing when another 25 vote books have been claimed to prompt people to vote for themselves as well;
  • Slightly increased the chance for a Seren spirit to spawn while wearing Grace of the Elves;
  • Tremendously increased the random minimum coin amount that an NPC will drop. This will make more of a consistent money making method. It does not mean the maximum coin amount has increased;
  • Added a simple sky-box message for resizable mode users that will display the stamina left and progress towards gaining ore when Mining.

Fixes

  • Fixed an issue that caused the Completionist cape to get removed on login even if the player met all requirements;
  • Invention items (augmented, tools, etc.) are no longer trade-able;
  • Players can no longer cast the Humidify spell with no empty vessels in their inventory;
  • Familiars/pets can now be properly interacted with whilst inside Telos's waiting room;
  • Fixed an issue that would sometimes cause the Tool leprechaun not to automatically compost a patch for you;
  • Fixed an issue that would cause noted items from various actions to get placed into your banks. Those items will now auto un-note before adding (seren spirits, boxes, etc.).
  • Fixed an issue that would cause level-up messages to stop player's current action.

 

 

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