Invention
- Invention? YES! A new skill has been added to Velheim. Though it is not FULL with everything included, this batch should cover most of it and I will release other Invention batches as we go along and improve the skill;
- Invention has been added as another 'extra' skill onto the Task's tab (below Divination) with its own unique EXP curve AND going up to level 120. Yes, you will lose your Distinction capes with this update and will have to level it up to 99 for Max cape and 120 for Completionist's cape;
- All EXP gained (and Bonus EXP) in this skill will be deducted by a flat 50%;
- Added ALL correct disassemble-able item data, with correct chances for each component/part (taken straight from the RS3 Wikipedia). To start disassembling items, visit any Inventor's workbench and use your item on it. Valuable items will have a prompt message before starting the action;
- Inventor workbenches can now be right-clicked to view all the components & parts you own;
- Added ALL discoverable's(blueprints)/projects, they're a little simple'r than in RuneScape due to interface limitation, but it's essentially the same. Start by clicking on the 'Discover' option on any Inventor's workbench around the map. This does NOT mean I actually added all the available content that is included after discovering projects, but a big part is here. You'll 'discover' as you go along;
- Inventor workbenches can now be right-clicked to view all the available blueprints, colored in red when it is yet to be discovered, and in green - when discovered. It'll also show the level needed and EXP that will be awarded;
- Augmentors can now be used on any gear piece (that is augment-able (read directly from RS3 cache)) to augment it. It can then be leveled up to level 20, disassembled at any time for Invention EXP (exp given is based on the item's exp (level));
- Added ALL weapon/armour/tool perks with correct descriptions, max rankings, materials (and their chances (and quantities));
- Added ALL devices which can be made (same way as skilling outfit pieces, now has an options dialogue for what to make) on any Inventor's workbench with correct component and item requirements, levels, EXP rewards and cycles;
- All components/parts can now be added to weapon/armour/tool gizmo shells to create gizmo's that will include up to 2 perks inside them that can then be used on augmented items to add perks in any of the gizmo slots inside of them. An item has 2 gizmo slots, each holding up to 2 perks each, so: 4 perks per item is max;
- All 3 gizmo shells can now be right-clicked to 'Add components', 'Build gizmo' (from the components you have selected) and 'Reset components' to reset all selected components on them (custom feature);
- Augmented items can be right-click 'Checked' to view it's current EXP, level, EXP until level, charge drain, charges remaining, and both gizmo slots with both perks and their ranks;
- Skilling outfit pieces will not be able to be made now without discovering the respectful Invention blueprint first;
- Augmented Dragon/Crystal hatchets and Dragon/Crystal pickaxes will take priority when skilling (even if you have a higher level tool on you) to be able to use their benefits, perks and level them up as intended;
- Due to client engine limitation, I've set warnings and restrictions to how many gizmo's/active augmented items can be held at any given point;
- This skill took me weeks to build up from nothing and I'm sure there'll be plenty of bugs to iron out! I'll be opening a separate Discord text-channel dedicated to these bugs so we can work them out as quickly as possible.
Client Update
- It is MANDATORY to get the new client IF you are NOT using our client launcher, which, in that case - will get it automatically for you. If not - you won't be able to log in;
- Client now supports actual level 120 Slayer;
- Support for the Invention skill (only internal (back-end), sadly);
- Some other small edits.
Miscellaneous
- Cache revision upgraded from 904u6 to 905u2 (RS3 update: 05/20/2019 - https://secure.runescape.com/m=news/digsite-update--wiki-integration);
- New perk: 'Master Inventor' - An all-in-one perk for the Invention skill! Disassembling items is now 33% faster with an extra 10% junk chance reduction and 5% increase in receiving rare component parts, manufacturing items is now 20% faster with a 10% chance to save a random component part and last but not least - item leveling is 15% faster than usual;
- Updated the new Digsite and Exam centre regions with new NPC spawns;
- Examining items from the Equipment tab will now display the same message as examining from inventory (showing price and correct examine text; statistics on pickaxes and augmented item stats for augmented invention gear);
- Added a slight delay before being able to spin again after claiming your Squeal of Fortune reward;
- The ;;empty command is no longer available. To quickly get rid of items, shift-click to drop is an option;
- Did some edits to both Alchemy spells. Items that have an alchemy value will now be alchable (even non-trade-ables). Items with no value will not be;
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KBD head, Corrupted ore and some other miscellaneous items (I forgot, but I remember I added more) are no longer trade-able;
- All regular clay (Unfired) products may now be used on Pottery ovens to fire them.
Fixes
- Fixed an issue where when fighting Banshee's without protective gear would lower your maximum constitution level;
- Fixed an issue that, in certain scenarios, would not add a STACKABLE item to your full inventory even though you had that item in your inventory;
- Fixed an incorrect teleport destination when taking Slayer master's direct tele-to-task option on Wolves task;
- Fixed Warrior guild's shops;
- All Zuriel's staves may now be used to cast Miasmic spells;
- Fixed the Cave entrance to under White Wolf Mountain from Catherby side. Also added all correct Dwarf NPC spawns and the Crossbow shop.
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