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Update Log #37 - New Home, Override Expansion, Combat Improvements & Miscellaneous!

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Hello hello hello!

   Guess I'll start with another excuse of why I've been slacking off.. On a serious note though, the way I was living prior with little to no sleep between daily 20-hour code sesh's got me good. I was super stressful, I kept getting less and less sleep, and eventually I just stopped it and started going out a little more to take it easy. I can't keep doing it like I used to if you want me to stick around for a longer period of time, hope you do realize that I'm the same person as everyone else is. Throw away my entitlement here and what's left of me? A silver League of Legends player. Anyhow, I'll cut it short here, you don't need to know anything more about me :).

 

So, without further ado, here's what I've been working on and off for the past 2 weeks. I also upgraded the revision from 897 to 898, but scrapped that as there was nothing interesting in it and it would simply take away another 2 hours of my life away if I'd do the transition.

 

Combat

  • Re-introducing Critical combat hits for all 3 styles: When a player lands a critical hit, they will deal 100% to 105% of their attack's maximum damage;
  • Off-hand weapons will now deal 33% of your max hit rather than 50% (all-styles);
  • 2-handed weapons will now deal 25% more damage (all-styles);
  • Fixed attack style extra modifiers; accurate, shared and long-range giving an extra % damage to your max-hits;
  • Drastically increased the Magic damage outputs, a rough estimate in percentage would be +20% from what it was previously.

 

 

New Home Area - Burthrope

  • Introducing our new home area - Burthrope! Edgeville was nice, but it is very overused on private servers, as well as it being pretty bland and cramped for a growing MMORPG like Velheim;
  • Cleaned the general area out of useless decorations, rocks and most objects we will not be using. Ghommel, the Warriors Guild guard, will no longer randomly walk around;
  • The home area is subject to change when our map editor tool will be ready to use :).

 

 

Slayer

  • Fixed up the Co-operative Slayer insta-dc issue by replacing the broken interface with options dialogue. Let me know if any other issues occur with this;
  • Slayer Masters will no longer be clutched together in one spot, instead, the ";;slayer" command and the "Slayer Master's" Slayer teleport option will now have a list of all Master locations and their teleport destinations;
  • Removed Daganooth Ring imbue reward option and replaced it with the ability to automatically deliver killing blows to Gargoyles, rock slugs, turoths, etc. for 400 Slayer points.

 

 

Overrides & Related

  • Updated the Cosmetic override interface to show instructions rather than stats, as well as not flicker (refresh) every time you click on something (works much smoother now);
  • Thought I'd bring back the Walk Overrides, as well as added 2 new ones - Twisted Jester walk & Hot Sand walk. All Walk overrides are 300 Velheim coins each and will benefit towards 'donator' ranks.

 

 

Miscellaneous

  • Upgraded cache revision from 896 to 897 (Elite dungeon & Player-owned farm update);
  • Doubled the EXP received from home thieving stalls;
  • Blue blubber jellyfish now has it's own eat delay and 3 bites to finish rather than just one;
  • Added a summoning obelisk at ';;dz' and at ;;home to restore summoning points on;
  • Added sky-boxes notifying the player whenever a 'Buff' type effect has ended;
  • Increased server data sending sizes, hopefully this should increase the speed at which the client (you) receives the data;
  • World news messages will now ignore player's 'Filter Game' chat-box setting;
  • Prayer switching is now instant and no longer on a one-tick delay;
  • Started working on Falador diaries as promised.

 

 

Fixes

  • Aura buff overlay will no longer disappear on death;
  • Fixed all Death Plateau shortcuts/Agility obstacles;
  • Fixed Varrock Museum staircases, in order to obtain the Distinction capes;
  • Removed a Cow spawn inside the Crafting guild;
  • Firing Strong Woodcutting urns (nr) will no longer give noted forms;
  • Players will no longer be able to trade while having a different interface open;
  • Updated the 'Burthrope training camp barrel' clue to now say 'East of Challenge Mistress Fara, in Burthrope' and added the barrel there;
  • Since Expert Skill shards are automatically put into players shard bags now, being in special areas will no longer affect their gain (especially looked at Dungeoneering);
  • Fixed 'Deposit Bob/Inventory/Equipment' bank/deposit-box buttons to display the correct RuneScape 3 messages;
  • Fixed the Lodestone network teleportation arrival animations as well as canceling graphics.

 

 

 

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