Hello hello hello, it's been a while since our last update post! Some of these you may have already seen/experienced, whereas others are brand new. Rise of the Six was a big one, it took me well over a week to make. Thanks to @Demonhunter and @Effy for testing it on the BETA server and giving me inputs on what needs to be changed
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So without further ado, here's this week's update log!
Godwars
- Another fix for Reaper assignments not accounting K'ril Tsutsaroth;
- Nex will now spawn 4 Blood reavers on her Blood phase on first Siphon attack. Reavers will now also die instantly when Nex transitions phases and will no longer stay there forever;
- Couple fixes towards Boss rooms not being multi-area combat zones.
Guthixian Cache
- The full mini-game is now LIVE. I can proudly say it's about 95% exactly like it is on RuneScape 3;
- Daily cache points are set to 200, with +100 increasing per donator rank and will reset alongside other dailies;
- Guthixian Cache boost, with all it's benefits (except porters, since we don't have them. Yet..);
- For completing games, there's a slight chance (scaling with total game points) of receiving a piece of the Diviner's skilling outfit.
Rise of the Six
- The full boss fight is now LIVE. Made it as close to RuneScape 3 as I possibly could;
- Barrows totems are now a common item received from the Barrows mini-game and is required to start a RotS instance;
- The instance will give you an option to create it for either 2 or 4 people, the fight will scale accordingly;
- New T90 shields, yay (they will degrade, and can be repaired at Bob);
- New T90 armors! They can be made the same way as in RuneScape 3, by purchasing Reinforcing plates from Sero at Keldagrim and then using them all together on an Anvil (armor degrades, is dye-able, and can be repaired (all dyed versions, regular will degrade to dust));
- The Reaper may now assign Rise of the Six for players who accepted group bosses as an option;
- Added the leader board signpost next the the fight entrance displaying top RotS slayers (Note: Everyone who participates in the boss fight will get their counter 'upped', same goes for reaper tasks).
Miscellaneous
- Reworked the way Velheim logged stuff, starting from errors up to achievements. Overall better performance;
- Changed Reaper Assignment requirement back to just needing 80 Combat (including Summoning);
- Added a command ';;creationdate' which displays the date you created your account on (this'll be used for future veteran capes & titles);
- Unused Soul Amulets are now trade-able;
- The Light creature at the end of the Prifddinas Agility course now has more rewards for you to receive than just Mint cakes with a random chance of not receiving anything at all;
- Corrected Curse prayer leech cap's as well as made 'Turmoil'-type Curses effective against NPC's;
- You may now use Familiars to aid your fights against Araxxor (forced area to be multi);
- All dyed versions of Sirenic may now be repaired at Bob.
Fixes
- Divination rifts should now transition without any hiccups (between cache mini-game & normal versions);
- Lots of code integrity changes (mainly just back-end performance improvements).
- Media -

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