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Update Logs #31 - Dungeoneering Improvements & Tons of Misc. QoL!

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You may have seen some of these since I have been pushing parts & bits daily, and publishing them on Discord. Nevertheless; here's a full list for #31!

 

Araxxor

  • Fixed Mage Acidic Araxxor not registering his combat script properly which made him super easy to fight against;
  • Increased drop rate factor from 0.5 to 0.75;
  • Healing (cobweb) special will now execute once every 90 seconds rather than every 60 and only heal 100 per 2 ticks instead of 1'000.
Dungeoneering
  • The tool-belt will now display the correct set of items (special dungeoneering belt);
  • All hatchets & pickaxes should now work correctly for their respective skills & skill doors (also bound versions);
  • Fixed Dungeon Resource shop's throughout all Complexity levels. With correct buy/sell prices;
  • The 'Deaths' counter will now correctly keep track of your total deaths in the current dungeon;
  • Players may now bind off-hand weaponry as well as some misc. items that weren't bound-able in the past (including Magic Runes);
  • Bound Magic runes will now work for casting Magic spells. This required a major Magic code change, so let me know if something's not right;
  • Added full Herblore with all unfinished potion mixing and finished potions & their 'on drink' effects;
  • Main-screen buttons (like the EXP tracker) can now be clicked on within dungeons;
  • The Energy Rift (used for Divination) is now functional, although wisps themselves will not spawn within rooms;
  • Added Object message sky-boxes; such as "You already looted this chest" or "You don't have the correct key" messages appearing right on top of the object;
  • Slight Dungeoneering room opening improvements. Removed useless timers and set the map load to execute right after the region's finished updating. Overall improvements. Still not sure what causes some people to crash, though, as I can't seem to replicate the issue. Added a simple logging system to see if the actual code errors somewhere, for future reference.
Glacors
  • Increased drop rate factor from 2.0 to 4.0;
  • Increases Glacor damage outputs and accuracy to actually deal some significant damage towards the player to make them slightly more challenging.
Heart of Gielinor
  • Doubled the base drop rate factor of all Heart of Gielinor boss monsters (further increases with reputation stages);
  • Fixed up the interface to properly show all kill-counts and current active bounty (if any).
Jadinko Lair
  • Roots will now randomly spawn within the Jadinko lair;
  • Roots may be chopped for Woodcutting experience;
  • Curly roots may be burned at fire-pits for massive Firemaking EXP. You may also add roots to existing fires for a Bonfire effect.
Runespan
  • Added a confirmation dialogue when right-click teleporting with Wizard Finix;
  • Added a Rune shop that sells all Rune-span-related runes inside the mini-game to move between platforms that much more quicker.
'Muddy' Chest
  • Added the Lava Maze's (Wilderness) Muddy chest;
  • Each key used will grant you a Crystal key and a random extra reward.
NPC Logic
  • NPC's will no longer move around chaotically every game tick. They now have a 1/7 chance of actually moving calculated on a per-game-tick basis;
  • All NPC's will now have a 1/2 chance of dropping coins instead of a 1/5 chance;
  • NPC's that do not have an 'Always' drop table will now try to re-roll all tables up to 50 times to send at least one item instead of not giving anything at all. This was specifically experienced at the Stalker dungeon.
Miscellaneous
  • Added a Consumables shop at the home's General store area, which now sells: All combat-related potions (super-versions), prayer potions, regular restore potions and food up to sharks;
  • Buffed the Fishing delays by 50% (you'll now be able to catch fish 50% faster than previosuly);
  • Slight changes to Soulsplit; will now correctly send the 'soul' graphic back and forth, heals a solid 10% of the damage you've dealt increasing to 20% if wearing an Amulet of Souls (1/2 chance to actually proc.);
  • Changes to Item Bonuses such as; opposite item combat classes will now negatively effect your main class, type-specific equipment will yield better stats than all-type gear;
  • Sir Tiffy Cashien (located at Falador park) will now sell Initiate and Proselyte armour pieces;
  • Increased Kalphite King's drop rate factor from 1.0 to 3.0;
  • Added a ';;bug' command to instantly report smaller in-game bugs;
  • Added a bunch of new Trivia Bot questions (thanks to @Effy and @Skiller Ajs for ideas);
  • More massive changes to Item Bonuses; fixed amulets, rings, ranged weapons (+ off-hands) not giving correct bonuses. Also adjusted armor accuracy & defensive stats;
  • Increased Ranged crossbow attack speeds;
  • The Wilderness Chaos Altar will now act as a fully lit Gilded altar on which you will be able to use bones for massive Prayer EXP;
  • Checking charges-left on an item will now display in a double value (example: Your chaotic rapier has 34.75% charge left);
  • If any of the Completionist cape/hood requirements have changed, your item will get unequipped and a neat login message will occur (thanks to @Toxic with providing me with an image);
  • Royal bolts can now be used with any crossbow Rune and higher;
  • Decreased Gregorovic's base attack delay by 3 ticks;
  • Digsite Pendants may now be used to teleport to Senntisten Ruins and the Digsite itself;
  • Slightly increased the speed of which you tune Harps at Prifddinas (from 15 to 9 ticks per cycle);
  • Added Cooking & Goldsmith gauntlets to the Trivia Point exchange for 5 points each;
  • The Squeal of Fortune will now properly re-roll any owned items as well as any lamps/stars that solely contribute towards a skill that you're maxed in (200m EXP);
  • You may now directly teleport to any Ascension boss through the Boss Teleport interface;
  • Added access to 'Carwen Essencebinder Magical Runes Shop' in Burthrope, as well as the Teleport to Essence mines via Carwen Essencebinder;
  • Max & Completionist capes will now take the player directly into the Max Guild rather than placing them outside.
Fixes
  • You may now once again use broad arrows with your Hexhunter bows;
  • Fixed an issue with Boss Pet item drops not showing up and essentially getting re-rolled (a sort of empty loop issue);
  • Fixed the Aura recharge time chat-box message when trying to activate one;
  • Fixed a couple issues with the Trivia Bot;
  • Fixed incorrect Treasure Trail 'Bruise blue snelm (pointed)' item ID;
  • Fixed a bunch of NPC names that had 'Null' in their Dialogue names (thanks to @Ahoy for the list);
  • Teleporting via the Spirit Tree will no longer try and put you in the Poison wastelands (removed the tile completely);
  • Fixed Granite (2kg/5kg) 'Drop' options.

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