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Update Logs #30 - Item Degradation, Bonus Adjustements & Misc. Changes

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Item Charges

  • Overhauled how item charges & degradation was handled;
  • Armour & Misc. items that are NOT classed as weapons will now only degrade when getting damaged (in going-hit (removes 1 charge));
  • Items that are classed as weapons will now only degrade when a successful attack action has executed (outgoing-hit (removes 1 charge));
  • Items that degrade on wear (this is just an item ID change to register it as a degradable) will still degrade on equip with no charge consumption's;
  • Items that degrade while worn (corrupt equipment dropped by Revenants) will still degrade the same way they used to, removing 1 charge every game tick;
  • This change will also prolong every items degradation stage by about 7 times. Meaning items will last 7 times as much longer as they used to before disappearing/breaking;
  • Bob should now correctly reset degraded items back to their full form;
  • Fixed Player-owned port weapons not degrading to their 'degrade' form correctly and just breaking on first hit.
Item Bonuses
  • All equipment items that have a life bonus on RuneScape 3 will now also have a bonus on Velheim (1/10th of RS3's increase);
  • Fixed 'All Type' gear not registering all bonuses correctly;
  • Fixed some rings not giving any bonuses at all (incorrect formulas);
  • Nerfed Magic weapon magic damage bonuses by half for magic weapons;
  • Fixed Ranged weapons that do not require ammunition adding insignificant to no ranged strength bonuses at all;
  • Fixed Ranged weapons that don't need ammunition to function correctly as Ranged-typed weapons (Crystal bows, Zaryte bow, chakrams etc).
Miscellaneous
  • Re-added Map icons (applies to mini-map & World map);
  • Blood spells will now only heal 1/10th of what they were healing previously;
  • Added the Missing Thessalia's Fine Clothes shop;
  • Araxxi's hilts (fang, eye & web) are no longer tradable;
  • Added a Mining teleport to Varrock east mine. Also adding some missing NPC spawns there and added berry plucking;
  • Added the Crafting Guild with all item world spawns, NPC's and their dialogue. You may now directly teleport there from the Crafting Teleports;
  • Populated the world with some random (but correct) NPC spawns;
  • You may now pick banana's from Banana tree's.
Fixes
  • Fixed an issue with araxxor not spawning his 'Reward Chest' on death;
  • Fixed an issue where hovering over an item/object/NPC that had an icon in it's name would crash the client;
  • Fixed the Pest Control reward store not giving the correct helm ID's (if you own a void knight helm then get in touch with me and I'll swap it for you!);
  • Fixed all Slayer helmets to work correctly against Slayer NPC's that need head protection;
  • The Deployable Herb burner will now return to player's inventory after the 6 minutes have passed;
  • Fixed 'Trade screen' and 'Price Checker' interface closing with the 'Escape' keyboard button;
  • Fixed some items & their amounts being incorrect in Aubury's Rune shop.

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