Overhauled how item charges & degradation was handled;
Armour & Misc. items that are NOT classed as weapons will now only degrade when getting damaged (in going-hit (removes 1 charge));
Items that are classed as weapons will now only degrade when a successful attack action has executed (outgoing-hit (removes 1 charge));
Items that degrade on wear (this is just an item ID change to register it as a degradable) will still degrade on equip with no charge consumption's;
Items that degrade while worn (corrupt equipment dropped by Revenants) will still degrade the same way they used to, removing 1 charge every game tick;
This change will also prolong every items degradation stage by about 7 times. Meaning items will last 7 times as much longer as they used to before disappearing/breaking;
Bob should now correctly reset degraded items back to their full form;
Fixed Player-owned port weapons not degrading to their 'degrade' form correctly and just breaking on first hit.
Item Bonuses
All equipment items that have a life bonus on RuneScape 3 will now also have a bonus on Velheim (1/10th of RS3's increase);
Fixed 'All Type' gear not registering all bonuses correctly;
Fixed some rings not giving any bonuses at all (incorrect formulas);
Nerfed Magic weapon magic damage bonuses by half for magic weapons;
Fixed Ranged weapons that do not require ammunition adding insignificant to no ranged strength bonuses at all;
Fixed Ranged weapons that don't need ammunition to function correctly as Ranged-typed weapons (Crystal bows, Zaryte bow, chakrams etc).
Miscellaneous
Re-added Map icons (applies to mini-map & World map);
Blood spells will now only heal 1/10th of what they were healing previously;
Added the Missing Thessalia's Fine Clothes shop;
Araxxi's hilts (fang, eye & web) are no longer tradable;
Added a Mining teleport to Varrock east mine. Also adding some missing NPC spawns there and added berry plucking;
Added the Crafting Guild with all item world spawns, NPC's and their dialogue. You may now directly teleport there from the Crafting Teleports;
Populated the world with some random (but correct) NPC spawns;
You may now pick banana's from Banana tree's.
Fixes
Fixed an issue with araxxor not spawning his 'Reward Chest' on death;
Fixed an issue where hovering over an item/object/NPC that had an icon in it's name would crash the client;
Fixed the Pest Control reward store not giving the correct helm ID's (if you own a void knight helm then get in touch with me and I'll swap it for you!);
Fixed all Slayer helmets to work correctly against Slayer NPC's that need head protection;
The Deployable Herb burner will now return to player's inventory after the 6 minutes have passed;
Fixed 'Trade screen' and 'Price Checker' interface closing with the 'Escape' keyboard button;
Fixed some items & their amounts being incorrect in Aubury's Rune shop.