Hello all!
Before we start, there seemed to be a fuss going on about whether I've ditched the server since I haven't updated for a couple days now. Well, that's definitely not the case as I've been grinding out these updates for this whole time as some of you may now already. To prove I'm not lying, go through the list and see for yourself
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Our web-store (donations) website page is now temporarily open and available as we have to gather funding for next months host payments! The store will be taken offline again when we reach the amount we require, or, on 23rd of May which is the deadline.
Store page is located here --> Go to our store
Anyhow, without further ado, here's this weeks update log!
Construction
- Fixed an issue with the 'Posh bell-pull' object;
- Changed the out-dated Edgeville House location to Lletya. You may now move your house to Lletya via speaking to any House Agent;
- Fixed the Building interface sometimes being a little wonky (components overlapping each other). It should be smooth now for all object creation types;
- The Workspace room has finally been added and everything inside it can now be built. Though the objects themselves serve no purpose at the moment;
- Door hot-spots will no longer render while not in build mode.
Display names
- Fixed an issue with Display name changing not properly updating name changes left (Store product);
- People will no longer be able to create new accounts with usernames that other players have claimed as display names;
- Friends list will now display the players username rather than their display name, this also fixes the issue with not being able to 'Tab' reply to them.
Dungeoneering
- Fixed the dungeon Party interface with party members names and fixed buttons;
- Fixed the Complexity interface which now features proper coloring, max complexity for the whole team and proper component texts;
- All party members will now have to be able to do the selected floor else the dungeon won't start;
- The Skeletal Trio boss will now drop a random bow on dungeon completion.
Dragon-fire shields
- Ranged and Magic versions of the shield will now protect the player against dragon breaths;
- All versions of the shield now have a charging system that will also impact your equipment stat bonuses based on the number of charges in your shield;
- Shields may be activated to perform their special attack that deals up to 300 Magic damage.
Keldagrim
- Populated the city with all original RS3 NPC spawns;
- Made all Thieving stalls function-able along with guards protecting them;
- Made all Dwarf Traders pickpocket-able along with guards protecting them (as stated on RS Wikia) and random chat quotes;
- Made the Trapdoor at Grand Exchange take player to Keldagrim via neat confirmation dialogue (sadly without the cool mine-cart animation though);
- Added 'Keldagrim Trade Octagon' to Thieving teleports.
Milestones & Announcements
- Added a whole new system to handle: friend milestone announcements, world milestone announcements, game milestone announcements and server milestone announcements;
- These new announcement broadcasts will first be noticeable when your friend levels up to a certain milestone, or if someone achieves 50m EXP in a skill;
- Most announcements, drop messages, level-ups, unlocks, will now be viewable directly from our Discord server on a separate channel dedicated to the game server;
- Added 138 combat level world announcement;
- Fixed an issue when reaching level 99 in the last skill to Max stats would not announce, nor log it on our system;
- Receiving rare items from the Barrows chest will now announce to all online friends.
Pottery Crafting
- Added all pottery options, from unfired pots to decorated urns. Either Pottery wheel or Portable crafter will work to do this;
- Added Clay & Soft Clay to Grand Exchange unlimited stock;
- Urns themselves still serve no purpose at the moment.
Prifddinas
- Made the House Portal options work IF your house is located in Prifddinas (Construction);
- You may now create Crystal weaponry and armory via the Singing bowl located in the Ithell district of Prifddinas;
- All Crystal weapons and armour will now degrade and revert back into their seed forms when out of charges;
- All Crystal weapons and armour can now also be reverted back to their seed form at the Singing bowl, though your current charges on that item will not reset even if you make a new one;
- Fixed the House Portal object in Prifddinas.
- Tier 4 luck (Ring of the Dwarves/Hazelmere's ring) will now help when pick-pocketing from Prifddina's workers;
- Let me know if any crystal item stats need changing!
Shops
- Added a simple shop to the Hunter Expert located at Feldip Hills. All other Hunting supplies may be bought at Nardah and Yanille;
- Fixed Aleck's Hunting emporium at Yanille;
- Trivia and Vote shops will now periodically restore their stock;
- World shops will now sell the correct gold leaf for 130'000 coins each;
- Fixed a couple issues with the newly added Vote & Trivia point shops;
- Removed House portal's shop option (Construction);
- World shops will now sell the correct Farming tree saplings and filled plant pots rather than empty ones;
- Fixed item guide price when valuing items that you choose to sell;
- Selling noted items to shops will now un-note them;
- Non-stock items (ex. General store) will now remove 1 item at a time rather than the whole stack.
Treasure Trails
- Changes to the 'Investigator' game perk - changed the instant reward function to be a 1 step clue for all clue scroll types;
- NPC talk-to step will now take priority over regular dialogues;
- Fixed an issue where getting a new clue scroll would not reset old clue details;
- Changed all current clue scroll item id's (if the current started clue does not work for you then simply destroy it);
- Added Sealed Master clue's to all difficulty rare reward tables, motherlode maw, triskelion treasures and Prifddinas worker pick-pocketing reward tables;
- Master clue rewards table has been copied over from RuneScape 3's Wikipedia (everything except cosmetic override unlocks);
Here's the things I've done to those rewards:
- Added Limitless staff crafting. They're tier 82 two-handed magic weapons that provide infinite runes for each respective staff. They're created by combining an elemental impetus, a mystic staff, and a talisman. This process is irreversible. Broken staves may be repaired at Bob;
- Added Elite robin hood item crafting. This tier 82 Ranged armour is made from using a golden thread on any robin hood outfit piece. This process is irreversible. Broken armour pieces may be repaired at Bob;
- Added Guido's Bonfire in a bottle. It gives a bonfire life point boost lasting 66 minutes with the boosted amount scaling with your Firemaking level. Duration is increased to 82 minutes if Bonfire Booster unlock is bought from Death's Store;
- Added the Box of Clue scrolls. Opening it gives 2 random sealed clue scrolls;
- Added the Ring of Coins transformation feature which will transform you into one of the 8 pre-configured Coin stack sizes;
- Added the Ring of Trees transformation feature which will transform you into of of the 10 pre-configured Tree types;
- Reaper & Soul ornament kits may now be attached to the respective necklaces. Ornated versions give +2 to every stat they boost, will degrade in the same manor regular versions do and may be repaired at Bob;
- Added the Heated Tea Flask's special feature which allows for a slight Attack level boost and Hitpoints restoration every 2 minutes;
- Elemental Battlestaff will now supply unlimited Elemental runes;
- Added all Second-age item equipment bonuses.
Ice dye IS available to receive, but will not work yet due to ice dyed items not being client-supported.
Miscellaneous
- Reaper Tasks will now only be available for players with a combat level greater than 80;
- I've been re-working the base player handler engines for on and off these past days to make the experience more enjoyable and disconnections less frequent. My goal is to fully rework the system as it was pretty basic from when I picked it up;
- Fixed a bug where Mining any rock would spam-give you Uncut Lapis gems;
- You will no longer receive Effigy drops if you already own one. This is to stop mass effigy farming;
- Fixed an issue with not being able to Smith all Pickaxes at once;
- Regular anti-poison will now only remove the poison effect instead of add immunity, while super anti-poison, anti-poison+ and anti-poison++ will give immunity to poison for 5, 10 and 15 minutes respectively;
- Fixed Scythe's and Dragon rider lance's EXP attack styles;
- Ranged long-range attack style will now add a bigger distance cap;
- Fixed a bug where the character would not run up to the distance cap with your current target (Magic/Ranged styles);
- Fixed the insert items mode button in player Banks;
- Added a description text for all Skill dialogue chat-box interfaces;
- Added a lot of missing Slayer level requirements for NPC's;
- The Player port exit portal will now take you to Lletya;
- Fixed an issue that was sending a chat-box message saying 'Inventory full' while teleporting via talismans with a full inventory;
- Lucky Armadyl equipment will now require 70 Ranged & Defence to equip;
- You may now salvage seeds from ready-to-plant saplings;
- Doubled the chance of successfully catching an animal (Hunter);
- Fixed the Monkey bars leading to Earth Warriors in Edgeville's dungeon;
- The Silver stall at Ardougne market is now functional;
- Jump for joy and laugh emotes will no longer switch places;
- Dark beasts will now attack with Mage if the player is not within it's attack distance, and with Melee if is in Melee radius;
- Grinding Crystal urchins for Harmonic dust will now remove the appropriate amount;
- Divine Herblore patch III will now yield Grimy dwarf weeds rather than clean ones;
- Fixed some portable objects displaying as 'Null' in their name;
- Updated the '::Commands' command to display all of the current servers commands in addition to the new '::Hof' command which opens the Hall of Fame website page;
- Fixed an issue with Recipe for Disaster NPC's not resetting their animations on death causing them to be invisible;
- Lucky Zamorak God-sword now has its special attack;
- Updated the Cache revision from 892 to 893 (current RuneScape 3's version / 2018.05.16);
- Added degradation for Reaper jewellery. They can now also be repaired at Bob;
- Hazelmere's signet, Luck of the Dwarves and Wealth rings now have equipment stat bonuses.
- Some Media -




