Website viewers 0 Viewing this page 0

Update Logs #11 - Elite Monsters, Triskelion Treasures, Lava Strykewyrms, Farming updates, Monastery of Ascension, and a Pletora of other changes!

Blog cache last updated: 0s ago
← Back

 Elite monster 

  • Elite monsters are more powerful versions of normal monsters that have a chance to spawn upon the death of one of its lower-leveled variants. Read more about them here. I skipped 2 monsters - Ripper Demons and Wyverns, as we do not have them available yet!
  • Most elite monster kills reward players with extra Slayer experience, if on task, compared to what would be earned from the normal monster;
  • They give three rolls on the monster's drop table;
  • Elite monsters follow a spawn rate of 1/500, regardless if the player is on a task or not;
  • Once an elite monster has spawned it is only attack-able by the spawning player for three minutes (unless they move a significant distance away or logged out), after which anyone may attack it;
  • All monsters have +3'000 more hit-points than their counter-parts.

 

Expert Skill-cape shard bag 

  • The expert skill-cape shard bag is a bag where one can store all their skill shards. Those shards are used to make Expert Skillcapes.
  • Skill shards will now automatically be added into the shards bag even if you don't own one yet;
  • All existing shards will have to be manually added to the bag via the fill option that is on the bag itself or by using the shard on the bag individually;
  • All new players (except UIM) will get it as a starter item automatically placed into their banks, optionally, it may be purchased from Diango at Draynor village or Ianto at Prifddinas.

 

 Farming 

  • Corrected tree and fruit tree Farming experiences when checking tree-health;
  • Updated tree chopping to use our new Woodcutting system;
  • When finishing produce harvest, weeds will only start growing back after 60 seconds of it being in an empty state;
  • Produce that has reached its max stage will no longer get diseased/disappear etc. it'll simply stop the Farming ticks as it was intended to be;
  • Added the Wilderness Herb patch; you may grow any herb in it but it is recommended to plant blood-weed seeds as they can not be planted in any other herb patch than this one;
  • Added the Wilderness Flower patch; you may only grow limpwurt seeds in this patch;
  • Added the Harmony Island allotment patch;
  • Added the Taverley potato patch; only potato seeds may be planted here;
  • Added the Blood-weed seeds that are obtainable from Revenants and planted in the Wilderness herb patch;
  • Added Prifddinas Herb, Flower, Tree & Fruit Tree patches.

I didn't bother adding other patches as they seemed kind of pointless for us to have. Suggest what other seeds/patches you would like to see and use and I'll make sure to add them in!

 

 Herblore 

Grimy bloodweed is now:

  • Clean-able;
  • Usable with water vials to make unfinished potions;
  • Usable with searing ashes to make aggression potions;
  • Usable with cut dragonstones to make luck potions, which will simply act as a hidden ring of wealth.

This new herb is buyable on the grand exchange and Farmable in the wilderness herb patch.

 

  • Fixed an issue were it would ignore how many of stackables you have in your inventory for potion mixing and use however many you had in your inventory;
  • You may now mix enhanced luck potions by using 6 onyx bolt tips with a luck potion which will increase your drop-rate slightly more than its counterpart or a ring of wealth for a whole hour.


 Triskelion Treasures 

  • With the addition of all newest RS3 drops, triskelion pieces were introduced.
  • Triskelion Treasures is a repeatable activity, in which three key parts must be found and combined into the crystal triskelion key;
  • The key parts (and the completed keys) are untrade-able and thus must all be found by the same player;
  • It is possible to obtain many key pieces, as they are not limited to one per chest run;
  • You can read all about Crystal triskelions and Triskelion treasures here.

 

 Tuska Mask 

  • With the addition of all newest RS3 drops, tuska mask pieces were introduced.
  • The Tuska mask is a cosmetic head item that is made by combining five drops from airut: Tuska mask headpiece, Tuska mask lower tusks, Tuska mask plate, Tuska mask top, Tuska mask upper tusks;
  • It is possible to get more than one of each part, and the pieces stack in the player's inventory;
  • You may end up with several lower tusks and need a top, for instance. However, the mask pieces drop only while on an airut task;
  • The mask can be kept as a wearable souvenir, or can be traded with any slayer master for 20 slayer reward points by using the mask on the slayer master;
  • You can read all about Tuska masks here.

 

 Lava   Strykewyrm

  • Lava strykewyrms are strykewyrms found exclusively in the Wilderness, south of the Lava Maze (level 34 - 41). They require level 94 Slayer to kill and can be assigned by Kuradal and Morvran. Unlike their other cousins where a slayer task is required to harm them, Lava strykewyrms can be killed off-task.
  • They can drop wyrm spikes, scalps and hearts as very rare drops, which can be used with abyssal whips, dark bows, or staves of light respectively to create the lava whip, strykebow, and the staff of darkness. These are the new tier 85 weapons that last for 60'000 charges in combat and revert back to the wyrm item when out of charges;
  • These wyrms also drop searing ashes that can be used to make aggression potions. These potions make all monsters within a radius of 5 tiles be aggressive towards you for 5 minutes (10 minutes with herbivore perk).

 

Monastery of Ascension

  • Added the Ascensions Dungeon to the Slayer Teleports;
  • Improved the Agility shortcuts to use animations and Agility level requirements (yay for the details!);
  • Increased Ascension Slayer monsters to drop keystones more frequently;
  • Increased signet drops from bosses to drop more frequently;
  • Gladius now has his own combat script allowing him to teleport freely around you;
  • Completely rewrote how Legio boss fights were done: All fights are now instanced to you; 1 keystone = 1 kill; All Legio bosses are 99% how they are on RuneScape3 with their special attacks, messages, minions, phases, etc.

Hope you enjoy fighting them as much as I enjoyed working on them :)

 

Miscellaneous

  • Slightly increased the timer speed at which you enter your player-owned house;
  • Fixed a Java null-pointer regarding Dungeoneering Smuggler dialogue;
  • Razorback gauntlets have been given equipment bonuses and are now degrade-able power armour lasting for 100'000 charges;
  • Gravestones should no longer appear on non-walk-able tiles (inside walls, objects), made sure that the tile gets randomized until it finds a valid walk-able one before continuing;
  • Reduced the Dungeoneering experience gained from exchanging your tokens at the Rewards Trader by 10 times (like it was meant to be in the first place 1:1 (do note that exp multiplier below level 120 will still be effective with this method));
  • Cooking and Crafting perks will now send your saved raw resources to your bank account instead of dropping finished products under you;
  • You will no longer be able to spam-click the Prifddinas harp for insanely fast dust, though, spam-clicking will still be slightly better instead of AFK'ing it;
  • Fixed the Ghoul Slayer tele-to-task option;
  • Fixed Abyssal Demon, Dust Devil and Harpie Bug swarm combat animations;
  • Slightly nerfed Barrows Guthan's healing attack;
  • You will now have to have the required Slayer levels in order to fight strykewyrms as well as be on a strykewyrm Slayer assignment in order to attack them;
  • Coins will no longer go to your money-pouch if you're in the wilderness and instead go into your inventory, though you can still withdraw coins from it freely;
  • Darren in Level 44 Wilderness will now let you access your Bank and sell you team-(4) capes;
  • Once a fury shark is consumed you will save an extra item on death for a whole minute of its effect;
  • Relocated the Chaos Elemental to his original location, north section of the Wilderness (level 50 - 52), just west of the Rogues' Castle;
  • You will no longer get damaged for 500 hit-points in total for drinking an overload (and the hit-points requirement has been removed) as this is outdated and is no longer done on RS3;
  • NPC's that have no attack option on them will no longer be attack-able (if you somehow managed to find a loop-hole);
  • Werewolves now have an uncommon chance of dropping blood talismans. Werewolves can be found in Canifis by attacking a villager;
  • Getting a (very) rare reward from completing treasure trails while having the Investigator perk has been nerfed (since clue scrolls were optimized for completing extra random steps);
  • All untrade-able items will now automatically be kept on death unless you die in the Wilderness in which case you will still loose them and the killer will get their coin value;
  • Incoming hit queue will now be cleared (reset) if you decide to teleport away, meaning you will no longer take any damage on teleport arrival destination.

 

NPC Examine

  • Changed the interfaces title to only show the monsters name as well as recolored it to make it easier on the eye;
  • The drops interface now also functions for checking the monsters weakness. The system simply checks for the lowest defence bonus and makes it readable text.

 

Prifddinas

  • Updated all worker pick-pocket drop-tables to current RS3 tables; check them out here;
  • You'll now also get 1'000-3'500 coins on every steal along with the random item you stole.

 

 

 

Media:

 

07bCLDs.gif

 

DtZe2T6.gif

 

RrAhM0A.gif

 

-y3ewGWzSTi1HMjKg7U5Wg.png

 

3xz_zFdLRAWrxgmPHew4Bg.png

 

EDyi3Yp.gif

 

94QJVZrgTAaH1PJEwaHIfQ.png

 

6icrPr3iTEee8X5uV-BPGw.png

 

whkg1bEuRKa1EQ9-64vDOg.png

 

KZaLKSt0TJOoRj_JRvYA6A.png