Stomp: Debri break action is now much quicker and will no longer lock the player for an extra gametick;
Stomp: Lowered crystal powering times needed from 3 to 1, so you'll only have to charge the crystals one time when he's at low health;
Ghost Room puzzle objectives have had all their hard-locks reduced to 1 game-tick instead of waiting for 4 ticks until your player finishes an animation;
Night-gazer Khighorahk should now have his full combat script back;
Magical Thread
Runecrafting runes at Altars you have reached via the Abyss portals will now yield 1 Magical thread per 100 essence used;
This thread is tradeable, and can be used to craft a variety of Rune Pouches using the Runecrafting skill;
Rune Pouches can be recoloured to red, blue, yellow, green, purple, orange, black and pink. Dyes can be removed via cleaning cloth;
All rune pouches will now work together to be able to cast spells (either equipped or while in inventory), and the Magic spellbook should now also reflect all runes you currently have in them;
Rune Pouches from the Vote Point store have now been removed, and old rune pouch rune data moved to the new system;
Mega Duck Distraction & Diversion
Added a brand new D&D boss: the Mega Duck! It's located North of the Warforge Digsite (right next to Vibrant Wisp colony) and can be accessed via ;;mdt (mega duck tele);
This D&D runs once a day exactly at 6:30PM game time, and lasts for up to 25 minutes (if not defeated within that time);
Mega Duck's health will scale off of the player count online ((players_online + 1) * 25,000), so players on less populated worlds can still enjoy the rewards without it disappearing;
The loot table consists of Mystery boxes, feathers, bones, charms, treasure chests, and Velheim coins. Everyone who has dealt at least 1 damage to the Mega Duck will receive its rewards;
The brand new 'Mega Duck Treasure Chest' will roll on the Squeal of Fortune rewards table for up to 3 times, and can include items from any SoF promotion if one is active;
You can also receive the 'Mega Ducklings' Boss pet as a rare drop;
Grace of the Elves
Added a 'Sign of the Porter' effect overlay. It'll display the total amount of charges in your Sign of the Porter and Grace of the Elves if equipped and enabled;
Removed the 'hard' cap of 500/2,000 porter charges, when re-charging your necklace it is now possible to overcharge it ie. your necklace has 499 charges, you charge it with 25 more, it becomes 524 instead of 500;
WildyWyrm Distraction & Diversion
Wyrm's hitpoints now scale scale off of the player count online ((players_online + 1) * 10,000), so players on less populated worlds can still enjoy the rewards without it disappearing;,
The droptable has been modified, and now includes 'Sacks of Wild rewards' and 'Sacks of very Wild rewards'. These new sacks work like reward chests, and contains brand new items:,
Obelisk shard: one time teleport to a random Wilderness Obelisk. After completing the Wilderness Hard Diary it will allow the player to select the obelisk to teleport to;,
Portable obelisk: unlimited teleports to a random Wilderness Obelisk. After completing the Wilderness Hard Diary it will allow the player to select the obelisk to teleport to;,
Dark Onyx core: a very rare reward that can be used to make upgrades for the Grace of the Elves and Luck of the Dwarves;,
Dark Facet of Grace: created with the Invention skill (level 85) and permanently applied onto the player to gain these effects:,
Increases maximum Porter charges stored from 500 to 2,000;,
Removes prayer drain rate when using these Seren prayers: Light Form, Superheat Form, and Chronicle Attraction;,
Dark Facet of Luck: created with the Invention skill (level 85) and permanently applied onto the player to gain these effects:,
10% chance to reduce your current clue's step requirements by 1;,
1% chance to gain an additional reward casket on a Treasure trail completion;
Miscellaneous
Velheim servers will no longer rely on the OS's local time, rather, it'll use the global NTP time servers to keep its time up-to-date. Changes were applied across all files and methods, including game's tick-time. This change should, hopefully, once and for all eliminate the time 'server time' drift;,
All non-boss NPC's that can poison you will now poison you by default for 5 minutes instead of a few seconds;,
Added a new Legendary Pet: TzTot-Ak Lizard. This pet functions the same as any other Legendary pet, and is available to purchase for 1,500 Velheim coins from the Solomon's General Store;,
These items can now be stored inside Group Ironman banks: Harmonic dust, Torn blueprint fragments, unused Signs of the Porter, all Elite Dungeon relics, non-started skilling Urns, SoF Proteans/Dummies/Packs/Portables/Cores, Fragment ammo, Araxxi weapon hilts, Ascension signets;,
You can now right-click 'Charge' on Globetrotter Arm guards to instantly store all teleport scrolls from your inventory;,
Removed the daily 'Donate 150k to the Well of Good Will to receive effects' requirement. All players can now use the Well of Good Will for free, and the effects will be applied automatically;,
Added 6 new 'Head' slot cosmetic override tattoo's: Tribal, Marauder, Arcane, Bold, Mystic and Intricate. All of these are available to unlock via Velheim Coins;,
Added a small buff to the Thaumaturgist Game Perk: Alchemy spells now perform twice as fast;,
As per the poll to fill in lots of low-mid tier equipment and resources to World 1's Marketplace, I added A LOT of items during this last week. Let me know if more should be added.
Fixes
Squeal of Fortune chests & packs can now once again be destroyed in your inventories;,
The Lunging Invention perk will now scale your max hit based on distance correctly;,
Removed the 'null' options on all Crystal Teleport seeds;,
I've fixed up my NPC encoding tool, and all custom NPC names and options have returned (Solomon, Balthazaar, Darude, etc.);,
Pets should now once again spawn alongside your player upon login;,
Cryptbloom and Animate Dead will now onl works on core damage types (melee, range, magic hits). You will also have to actually cast the spell for the effect to take place;,
Juju potion decanting now properly takes and sets juju vials instead of regular vials.