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[16th March, 2026] Patch Notes

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Combat

  • Melee single-way weapons will now generate bloodlust stacks;
  • At 4 stacks it will automatically heal the player for 1% of the total damage dealt between the 4 attacks;
  • Bloodlust is automatically removed when exiting combat;
  • Weapon attack styles, and Magic autocast spells, will now save their last attack style states when switching between weapon types. This saving feature is based on the Combat Styles tab variable which means similar weapons will share the same saved attack style (ie. all swords will share the same saved attack style, all staves will share the same saved auto-cast spell, etc.);
  • Animate Dead will now also be effective with all types of Defenders, Rebounders and Reprisers;


Equipment, Bonuses & Effects

  • Added description tooltips to Cryptbloom and Trimmed Masterwork armour stating what exactly they do;
  • Added additional tooltips to armours stating what type they are, either: Power or Tank. Tank armour will also display damage reduction %;
  • Most 'Tank' equipment will now have automatic built-in Life Point bonuses based on a static generic formula depending on the slot that the item goes in;
  • Any picked up arrows/bolts/etc. will now directly go back into your ammunition slot if the item matches your equipped ammo. This also works for the Tirannwn and Pernix quivers;


Miscellaneous

  • Well of Good Will, Treasure Trail and PvP hiscores will now display the player's current rank icons and their display name. This updates whenever the player is 'updated' in the hiscores tables;
  • The Dominion Tower and everything related to it has been disabled/removed from the game. It is pretty much dead content nobody really liked, nor do I want to touch it myself. Gloves will remain disabled (unable to be equipped), dominion mines from the Triva shop can now be bought freely without any additional requirements;
  • Clue Scrolls will now award globetrotter charges/Velheim coins/Treasure trail points upon finishing the clue (obtaining a casket) instead of when opening caskets;
  • The Dungeoneering Map is now built into the resize-able screen's interface, meaning, it will stay open once you click on it and will update every 5 game cycles;
  • Improved Legendary Pet item pick-up logic. They will now re-try to pick up items immediately if they fail or are gone from the floor. Pets will also prioritize the highest item value on the floor when picking up items instead of just a random one;
  • Enabled Vorago to be fought in Hard-Mode. Players will have to maul Vorago in normal mode for each rotation to unlock this;
  • Area Looting will now increase its radius by 1 tile for each donator rank the player has (capping at 11x11 for Hydrix ranks);
  • Increased the FSW Marketplaces search-item/recent shops/recent transactions entry limit from 10 to 20;


Fixes

  • Wood boxes will now automatically pick up any bird nests you gain while Woodcutting if you have the Master Lumberjack game perk;
  • As Screening Soil always transports materials to your material storage by default, it will now only trigger the 'Butterfingers' and 'Fortune' Invention perks. No more rolling on the 'Imp-souled' perk or consume Sign of the Porter charges.