This one's a little of a rush job as the server needed Map Instance updates, I'm halfway through finishing Fort Forinthry already! You can expect the full thing next update.
Combat
Fixed an issue that caused Crossbow Ranged weapons to apply multiple hits towards the same target while the Decimation special effect was active. This was not the intended behaviour for this weapon (arrow-style did not have this bug); - this weapon has had its special reworked, see below!
Fixed 'Eruptive' Invention Perk damage modifier to match RuneScape 3;
Reprisers can now use Bolt Rack as ammunition;
Animate Dead should once again properly reduce damage with a defender-type off-hand;
Decimation
Removed the AoE targeting when the effect is active;
The Special attack now lasts for 15 seconds instead of 10;
While the Special attack effect is active ALL Ranged weapons will fire an additional shot for 75% damage of the original hit;
Bow of the Last Guardian will benefit from these additional shots, this means you can now fire 4 hits with the BOLG's special attack and Decimation combination.
Divination
Divination harvesting has been revisited and cleaned up to follow modern RuneScape 3 behaviour more closely;
Reworked how enriched memories are rolled while harvesting from springs. Critical chance modifiers such as Prism of Dowsing, Memory Overflow, Enrichment auras, Nightmare muspah and Divination outfits now stack much more correctly;
Enriched memory chance can now properly go above 100%, allowing multiple enriched memories to be gained from a single harvest when enough bonuses are stacked;
Updated Enrichment auras to their proper modern values of 3%, 5%, 7%, 10% and 15% critical chance instead of the older inflated values;
Prism of Dowsing now correctly gives a flat 10% enriched memory chance boost while nearby, and no longer uses the older Light Form interaction;
Light creature and its Enlightenment special now correctly focus on instantly converting harvested memories into enhanced Divination experience, instead of the older placeholder behaviour;
Nightmare muspah now correctly gives its passive enriched memory boost and 5% chance to draw out 4 times the normal amount of energy;
Full Divination outfits and the Elder Divination outfit now correctly use their modern enriched memory effects, with Elder outfit also retaining its chance to gather 5 times the normal amount of energy;
Spring durations have been modernised: springs now last 60 seconds by default, gain 15 seconds per extra player up to a cap, and Divination capes now extend them by a flat 30 seconds;
Idle wisps and springs now follow cleaner timing rules internally, so their despawn and lifetime handling should feel much more consistent;
Refactored the Divination harvest action internally so all energy gain, memory rolls, instant conversion and bonus checks are now handled through cleaner shared logic instead of the older mixed special-cases;
Divination memory conversion at energy rifts has also been revisited and improved to better follow modern RuneScape 3 behaviour;
Converting memories into energy now uses proper tier and Divination level based conversion rates instead of the older placeholder random amounts;
Energy rifts now correctly prioritise enriched memories when converting both memories and energy into enhanced experience, while regular memory conversion continues to prioritise normal memories first;
If you run out of matching energy while using enhanced experience conversion, the rift will now correctly continue converting the remaining memories into regular Divination experience instead of behaving inconsistently;
Refactored the Divination convert action internally so memory selection, energy gain, conversion experience and bonus effects such as Boons and Memory Overflow are now handled through a much cleaner shared flow;
Guthixian Cache has been fully reworked to match the modern RuneScape 3 style more closely;
Caches no longer open on an hourly world timer. Instead, each eligible Energy Rift now tracks your own personal progress as you deposit memories into it;
Once you have deposited 800 matching memories into a level 30+ rift, that specific rift will open its Guthixian Cache entrance for you;
Entering and leaving a cache now works on a per-rift basis and will reset only that rift's stored progress for your character;
Lower-tier rifts below level 30 will tell you that they do not have a Guthixian Cache;
Farming
Farming has been revisited and improved on with broader patch coverage, cleaner config handling and support for several newer RuneScape crops and special patches;
Added Sunchoke seeds at level 87 Farming. They grow in allotment patches and reward Farming and Strength experience when harvested;
Added Fly trap seeds at level 88 Farming. They grow in allotment patches and reward Farming and Thieving experience when harvested;
Added Butterfly flower seeds at level 88 Farming. They grow in flower patches and produce Ruby harvest jars;
Added Starbloom flower seeds at level 104 Farming. They grow in flower patches and require a battlestaff when planted;
Added Reed seeds at level 78 Farming. They grow in hops patches and produce Reeds;
Added Grapevine seed support using the updated item ids, alongside Godly grapevine seeds at level 92 Farming which now produce the god grape variants correctly;
Added Spirit tree support at level 83 Farming. Fully grown spirit trees can now be checked and used through the spirit tree network;
Added Barberry seeds at level 83 Farming. They grow in bush patches and reward Farming and Agility experience when picked;
Added Evil turnip seeds at level 42 Farming as a disease-free special patch crop;
Added Jade vine seeds at level 53 Farming. After checking health the vine can now be pruned for repeated Farming experience;
Added Blindweed support at level 40 Farming as a short single-harvest special crop;
Money tree seeds can now be obtained from the correct Farming and reward sources that already exist in-game, such as bird nests, crystal chests, triskelion treasure, ancient caskets, collecting manure, harvesting crops and gathering produce from Player-Owned Farm animals;
Seedicide has been cleaned up to support the newer Farming seeds, including newer crops and special seeds that were previously missing or partially disabled;
Tree and fruit tree seeds are now properly handled by Seedicide using their real seed items rather than older sapling-based assumptions, which should make settings and auto-destroying much more reliable;
Herbicide has also been revisited so newer herb types such as Bloodweed and Arbuck are now correctly covered by the cleaner logic instead of being left out by the older data set;
Seed bag support has been cleaned up alongside this, and now relies on the proper Farming data;
Technically reworked several farming config aliases and special harvest flows so newer crops resolve more reliably and no longer fall through into incorrect generic produce handling. If anything is off with this - let me know;
The Spirit Tree GUI now has all new available locations baked in;
Mining
It is now possible to enter the Everlight porcelain clay mine located in Everlight. This mine has a 42 Archaeology and 102 Mining level requirements to enter;
Inside the mine you'll find Porcelain clay rocks, which can be mined at level 102 mining and yield porcelain clay;
Porcelain clay can then be turned into soft porcelain clay using them on any water source same way regular Clay does;
Soft porcelain clay can be used to make the all new Exquisite Urns starting from Crafting level 102;
And of course - made it so all new Urns actually function, pottery, ovening, adding gems, adding runes, sending off, etc.;
Reworked Mining experience calculations to use the modern RuneScape formula: damage dealt to the rock x rock XP multiplier x 0.4;
Mining stamina now follows the modern damage model more closely: full stamina deals full damage, partial stamina deals reduced damage, and empty stamina heavily reduces damage;
Thieving
These NPC's can now be Pick-Pocketed: bandits in Pollnivneach (55), bandits in the Kharidian Desert Bandit Camp (53), archaeology professors (108), archaeologists (78), trainee archaeologists (50), Garden of Kharid druids (42), Crux Eqal knights (83), Ghotistix (42), Goebie scavengers (102), Menaphos market guards (104), TzHaar-Hur traders (111), Wizards’ Tower mages (64), Wizards’ Tower master mages (106), Vyrewatch tithers (100), Vyrelord consumers (118), Vyrelady consumers (118), Waiko islanders (86), and Cyclops in Cyclosis (88);
Added Darkmeyer meat, magic, and potion stalls at levels 115, 117 and 119;
Added Ring of Vitur as a very rare possible item to obtain from pick-pocketing Darkmeyer NPC's and Darkmeyer stalls. This ring will boost Thieving success chance and Hunter success chance by 5%, and also prevent aggression from all Vyrewatch;
Added Jerrod's cape to May's Quest shop. This cape has a few passive effects: 80% chance to note bakery stall loot, notes gem drops and triples coin amounts from Wall Safes in Rogues' Den. The cape does not have to be equipped for effects to take effect;
Woodcutting
Bird nests from Woodcutting have been revisited to match RuneScape 3 much more closely;
Added new modern nest variants: Bird's nest+ (seeds), Bird's nest+ (ring), Bird's nest (wood spirits), Imcando fragment nests, Attuned bird's nests and Enchanted bird's nests;
Regular bird nests, cheap seed nests, ring nests, improved nests and wood spirit nests now all use their correct RS3 reward tables instead of sharing older placeholder rewards;
Search-all on bird nests will now properly search all supported nest types in your backpack in one go;
Crystal geodes will now no longer incorrectly leave behind an empty bird nest after being opened;
When Grove tier 3 is built in Fort Forinthry bird nest drops will now come in their improved variants;
Wyson's mole-part bird nest exchange now gives cheap seed nests instead of regular seed nests;
Miscellaneous
Global server messages triggered by players (ie. level achievements, rare drop feed) will now be broadcast between all worlds with a tag attached from which world the news came from;
Reworked Archaeology Excavation action base formulas for soil/materials/artefacts. All material and artefact chances, however, will still be multiplied and accelerated via global multiplier so it's not as slow and boring as it is on Runescape;
The Discord BOT will now recognise your set ;;setmain accounts for the wealth and kickme commands and will instantly return your mains wealth and kick them unless you specify which connected account you want to run the action on;
Fixes
Invention Item disassembly now uses a global formula. If I ever change anything in the future for them it will apply everywhere automatically (Invention Disassembler machine, Disassembly spell, Spring Cleaner, Breakdown Perk);
Brawling Gloves can now be stored inside Group Ironman Banks;
Catching Moths/Butterflies barehanded will now take into account boosted Agility levels;
Making Extreme Divination potions now correctly requires the Super Divination potion instead of Runecrafting one;
Ectofuntus bone grinding should now work as expected;
Removed Lumbering Around Achievement as the Lumberyard is no more;
Varrock Sewers dungeon will now correctly place you near the new updated ladders.