The new Moonrise Digsite material caches are now interactable with;
Artefact Collection NPC's are now fully data-driven, bugs like 'a specific NPC is not opening collections GUI' will no longer happen. Also added a default 'Talk to' dialogue for collectors that don't have any specific dialogue attached;
Fixed Warforge journal-page mysteries so Zanik now properly completes them once you've found the required pages;
'The First Commander' Warforge mystery Archaeology level requirement has been reduced from level 115 to 76;
Fixed Bandos Sanctum access so players who completed 'You Have Chosen...' can reliably re-enter the Warforge sanctum;
Combat
Abyssal Vine Whips now have a 19.8 second cooldown between special attack casts;
Armadyl Battlestaff special attack no longer requires you to stand still, and will no longer have the extra combat delay;
The Dragon Scimitar special attack now costs 25% special attack, can deal up to 140%-180% of your max hit with 25% increased hit chance. For the next 60 seconds any slash weapons will increase your hit-chance by 25%;
Dragon 2h Sword special attack now strikes up to 25 targets in a 5x5 area around the player dealing up to 160-220% of your max-hit;
Magic Shortbows special attack now has a 30% reduced hit-chance;
Dragon Halberds special attack will now deal up to 120%-150% of your max hit to your current target, and 100% to additional 9 targets around your main target (this will also always deal an additional blow to your main target);
Dragon Battleaxes special attack now cast 'Rampage' on yourself for 60 seconds which increases all your melee damage by 120%, but reduces accuracy by 10%;
The Vesta's Longsword special attack can now deal up to 155%-195% of your max hit with 175% accuracy;
Dragon Maces special attack can now deal up to 140%-180% of your max hit with 95% accuracy;
Armadyl Godsword special attack can now deal up to 200%-280% of your max hit with 110% accuracy;
Zaros godsword's Blackhole special now follows RS3 timing/damage more closely and properly triggers combat effects like Soul Split from its damaging ticks;
Hopefully fixed combat pathing so players attempt to first automatically move out from underneath NPCs before attacking;
Added the Killerwatt Plane accessible from Draynor Manor, Professor Oddenstein's teleporter. These NPC's can now also be received as a Slayer Task, and will require players to have Insulated Boots on to avoid taking damage from their attacks;
Added the full Pollnivneach Slayer Dungeon. You can access it by climbing down the well at the center of Pollnivneach. This slayer dungeon contains a few Slayer NPC's such as: Mighty Banshee, Aberrant Spectre, Turoth, Kurask, Cave Crawler;
Woodcutting has been updated to use RuneScape’s modern chop chance system, making hatchet upgrades feel more accurate and ensuring higher-tier hatchets like the Hatchet of Bloom and Blight properly outperform earlier tools (a few hatchet tick-time examples can be seen here: https://i.imgur.com/AttlSvG.png);
Fixes
'Rathis' is now susceptible to the Terrasaur maul;
Glacytes at the Arch Glacor Front in Godwars 3 will now correctly drop Elder Troves like all other NPC's inside the dungeon;
Receiving an Orlando Smith's Hat from opening Treasure Trail caskets will now globally announce;
Croesus will now correctly 'open his safe mushroom paths' upon first encounter;
Fixed Sana's fyrtorch so splintering arrow tips can now be obtained from supported Woodcutting content beyond elder trees, including Croesus Front woodcutting;
Prayer bonus now properly reduces Prayer point drain over time, so higher Prayer bonus gear will noticeably preserve Prayer points for longer. However, for low-drain Prayers this will start draining slightly more Prayer points due to the old system discarding decimals and rounding down to the nearest whole number;
Fixed Lucky Seven so its 7% double-coin effect now properly applies to pickpocketing rewards, including agility multiple-loot pickpockets;
Fixed Barrows chests so Barrows totems can now properly appear after failed equipment rolls, with better chances based on how many brothers you defeat;
Granny Rowan can now prepare unfinished overload variants at the tier 3 botanist bench, including noted ingredient support;
Fixed Managing Miscellania reward timers so kingdoms with funded coffers and assigned workers correctly accumulate resources over time;
Venomous dinosaurs no longer apply extra regular poison on top of their special venom attack. Venomblood still correctly blocks regular poison only;
Fixed TzKal-Zuk's wave 15 flawless challenge so correctly protected or fully mitigated Fatal Hurkot attacks no longer incorrectly fail the run;
Edgeville dungeon Wilderness-part Stepping Stones can now be used to access Earth Warriors;
Fixed Seren spirit luck and relic messages so they now show the exact reward amount received;
Fixed Daemonheim woodcutting resources so trees now properly deplete after giving their intended number of branches;
Fort Forinthry Command Centre upgrades now correctly reduce Archaeology research costs, speed up research, and improve Player-owned Ports voyage success;
Seed collector now correctly prioritises your seed bag before sending collected seeds to your inventory;
Captain Shanks now once again can take players from Cairn Isle to Port Khazard for the 'Thank you, Madam' Karamja achievement;
Hunter brawling gloves can now correctly appear from Wilderness shared brawling glove drops;
Reaper assignments now correctly respect the group-boss toggle, preventing bosses like Vorago from being assigned when group bosses are disabled;
Fixed auto-pickpocketing so it properly pauses when an anti-macro check appears;
Fayrg and Raurg bones can now be buried and offered at altars for Prayer XP;
Removed the restrictive Ironman dropped item pick-ups, general store shop access and bond/cosmetic token usage.